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Author
2016-11-04
Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
Cycle directly to nothing shown instead of showing the profiler graph again
lhofhansl
2016-11-04
Add debug priv, and allow player to display the scene as wire-frame. (#4709)
lhofhansl
2016-11-02
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-10-31
Add version API
ShadowNinja
2016-10-31
Lua voxelmanip: Add optional buffer param for 'get param2 data'
paramat
2016-10-30
Optionally disable optimization that causes underwater and cave rendering gli...
lhofhansl
2016-10-30
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
Rename testsounds/ directory to sounds/ (#1984)
Hugo Locurcio
2016-10-28
Add missing keyname_to_keycode function (needed on Android)
sfan5
2016-10-27
Add unittests to test player saving/loading (#4679)
Ner'zhul
2016-10-27
Cleanup
Dániel Juhász
2016-10-27
Use node lighting for liquid spreading
Dániel Juhász
2016-10-27
Improved lighting
Dániel Juhász
2016-10-25
Adding LuaError on attempt to assign vectors with values out of range
Foghrye4
2016-10-25
ParticleSpawner: fix offset being added twice
Gael-de-Sailly
2016-10-25
Windows: dont link to libraries that are already linked by cmake
adrido
2016-10-21
Damage flash: Reduce maximum alpha. Avoid fade overload
paramat
2016-10-20
Changes to static object storage limit and error message
paramat
2016-10-19
Fix crash on attaching player to entity
Foghrye4
2016-10-17
Revert changes to toggleNoClip and toggleFreeMove
Lars Hofhansl
2016-10-17
Don't use day light sky unless noclip and free_move are enabled
Lars Hofhansl
2016-10-16
Enable mod security by default
ShadowNinja
2016-10-16
Emergeblocks: Fix occasional crash
Rogier
2016-10-13
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
Attached particle spawners
raymoo
2016-10-12
Don't use unordered maps for ProfilerGraph (fixes flickering)
sfan5
2016-10-11
Disable cmake message concerning WIN32 on non-windows systems
Rogier
2016-10-09
A little cleanup since previous commit
Loic Blot
2016-10-09
Environment cleanup
Loic Blot
2016-10-09
Remove unused parameter of GUIVolumeChange
Rui
2016-10-08
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...
Loic Blot
2016-10-08
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
Fix backwards compatibility issue introduced by close_on_enter
rubenwardy
2016-10-09
Ensure std::unordered_ be used on MSVC 2010 too (#4600)
SmallJoker
2016-10-08
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
Speed up emerge thread by using unordered map in a few places. Looking at 25%...
gregorycu
2016-10-08
Ensure std::unordered_ will be used on supported MSVC compilers
gregorycu
2016-10-08
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
Remove some unused attributes/class functions in server.cpp/h
Loic Blot
2016-10-08
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
Textures: Ignore unknown node in override.txt
SmallJoker
2016-10-06
Fix C++11 Windows build of threading code
sfan5
2016-10-06
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
Fix narrow string compiling issue on MSVC2010
SmallJoker
2016-10-06
Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-06
Use relative position for nametags
SmallJoker
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