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2015-03-24Slow down the "key repeat" touch speed for some Android controlsCraig Robbins
Increases the key/buttons repeat delay for fly, noclip, fast, debug and camera buttons
2015-03-23Add core.register_schematic() and cache schematics on usekwolekr
2015-03-23Fix endianness inconsistency with PcgRandom::bytes()kwolekr
2015-03-23Schematics: Error if unable to open filekwolekr
2015-03-23Do not enable texture_clean_transparent by defaultkwolekr
This feature is still experimental and has some issues. Also, increase texture_min_size to 64 px. The setting was initially a conservative 16 so that the effect would not be noticable for players who aren't using aniso/bi/trilinear filtering. This isn't necessary now that texture_clean_transparent is disabled by default.
2015-03-23Mgv6: Use heightmap in placeTreesAndJungleGrass()paramat
2015-03-23Fix for sun/moon tonemaps: don't upscale 1px images.Aaron Suen
2015-03-23Fix minetest.get_craft_recipe functionest31
Previously, calling it resulted in a crash.
2015-03-22Player: Fix a deadlock triggered by previous commit ↵Loic Blot
0e5e49736c0a5fa29bca257bafc02d7c7a7171c9
2015-03-22Protect Player::hud from concurrent modificationsLoic Blot
Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct
2015-03-22Mgv7: 1 up , 1 down overgeneration for chunk border continuityparamat
Fixes biome layer at y = 47 when base/alt terrain exceeds it Also fixes missing dust glitch at y = 47 Mgv5/mgv7:Cleanup code
2015-03-22Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot
This reverts commit 467fc0ddc912ae38c3bf9fcb99e0b66d7478eec0.
2015-03-22Remove unused ConnectionCommand::sendToAll function. ↵Loic Blot
NetworkPacket::oldForgePacket returns Buffer instead of SharedBuffer and is used in ConnectionCommand instead of Connection::Send This remove the NetworkPacket buffer => SharedBuffer => Buffer copy. Now NetworkPacket => Buffer
2015-03-22Fix some loose ends from 3993093fkwolekr
2015-03-22Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr
2015-03-21SendInventory when handleCommand_Interact is a use.poet-nohit
This call was missing when change looping to triggering SendInventory: 1b2f64473ed4f222d3b7f02df853730d4382105e
2015-03-22Fix composite textures with texture_min_size. Moved upscaling of textures to ↵Aaron Suen
later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
2015-03-21Connect rails with connect_to_raillike and shorten the codesSmallJoker
2015-03-20Optimize minetest.get_(all)_craft_recipe(s)gregorycu
Signed off by: ShadowNinja, kwolekr
2015-03-20Configurable automatic texture scaling and filtering at load time.Aaron Suen
Signed off by: Zeno, kwolekr
2015-03-20Revert "Fix issue #2441: crash on respawn, since a conversion std::list to ↵kwolekr
std::vector on Environment.cpp" This reverts parts of commit 9749d9fee6db99da1ab861dc04ec63ef973db3e0, which breaks node resolver list clearing
2015-03-19Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat
Mgv5: Add large_cave_depth constant
2015-03-19Reset the old HP method on PlayerSAO::setHPLoic Blot
2015-03-18Fix game minetest.conf default settingsest31
This was a regression introduced by f6e4c5d9cf459e8278a76a2beaee59732e841458 .
2015-03-18Add a Lua call to do damages / healsLoic Blot
2015-03-18ServerpacketHandler: spelling fixesLoic Blot
2015-03-18Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Gameparamat
Desert stone above y = -32 not water_level Remove unused generateExperimental()
2015-03-18Save creative_mode and enable_damage setting for each world in world.mtfz72
Create Parameters on world initialisation and set settings of old worlds
2015-03-17MutexedQueue inherits must use std::deque instead of std::listLoic Blot
2015-03-17Standalone bundle for OSX (w/ dependencies!)Pavel Puchkin
2015-03-17Server::step throw is never catched in minetestserverLoic Blot
Replace it with an errorstream + assert for server This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions: * EmergeThread::Thread() * ScriptApiEnv::environment_Step() * ScriptApiEnv::player_event() * ServerThread::Thread()
2015-03-17Use the NetworkPacket api to read full version string instead of u8 ↵Loic Blot
pointers. Also store the reserved byte to use API properly Fixes #2509
2015-03-17Fix a little regression on SendActiveObjectMessages which send all ↵Loic Blot
TOCLIENT_ACTIVE_OBJECT_MESSAGES as reliable
2015-03-17Minor bug fix (lag between damage flash and hearts updating)Craig Robbins
2015-03-17Fix various damage related bugs (client-side)Craig Robbins
E.g. spawning or teleporting into lava to become invinsible
2015-03-17Minor cleanup: game.cppCraig Robbins
* Sort includes * Remove unnecessary includes * Ensure the parameter name for GameRunData is consistent for class member functions
2015-03-16Revert "Server::step throw is never catched. Replace it with an errorstream ↵kwolekr
+ assert" This reverts commit 5f8e48c63baf12930430d5d8fc07495021599e61.
2015-03-16Server::step throw is never catched. Replace it with an errorstream + assertLoic Blot
This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions: * EmergeThread::Thread() * ScriptApiEnv::environment_Step() * ScriptApiEnv::player_event() * ServerThread::Thread()
2015-03-16Move client packet generators to dedicated functions for:Loic Blot
* TOSERVER_INIT_LEGACY * TOSERVER_DELETEDBLOCKS * TOSERVER_GOTBLOCKS * TOSERVER_REMOVED_SOUNDS Also use a std::vector instead of std::set for TOSERVER_REMOVED_SOUNDS
2015-03-16Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES ↵Loic Blot
to private functions
2015-03-16Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot
* Requested by @Zeno- * Approved by @nerzhul
2015-03-16If player is dead, permit it to respawn, even if damages are not enabledLoic Blot
* Mods can do setHP function to do damages and override the enable_damage value sometimes
2015-03-15SendPlayerHPOrDie everytime at client connection, damage enabled or not, ↵Loic Blot
this will fix the player which stay dead at connection
2015-03-15Finer progress bar updates when initializing nodesest31
The bar is only drawn when the user will notice a change, which prevents time overheads that this commit would cause, resulting from useless draws.
2015-03-15mg_decoration: Raise highest allowed deco top to max edge of voxelmanipparamat
Remove max_y from functions, simplify code
2015-03-14Android: Backport changes from stable-0.4Loic Blot
2015-03-14Disable double-click -> ESC translation for main menuCraig Robbins
2015-03-13client.cpp: typo fix and break; fix to make some compilers happyLoic Blot
2015-03-13Replace NetworkPacket pointers to referencesLoic Blot
2015-03-13Prepare Protocol v25 init & authentication.Loic Blot
* TOSERVER_INIT and TOCLIENT_INIT renamed to _LEGACY * TOSERVER_PASSWORD merged from dev-0.5, can use protocol v24 and v25 * TOCLIENT_ACCESS_DENIED merged from dev-0.5, can use protocol v24 and v25, with normalized strings an a custom id for custom errors * new TOSERVER_INIT packet only send MT version, supported compressions, protocols and serialization, this permit to rework everything later without break the _INIT packet * new TOSERVER_AUTH packet which auth the client * new TOCLIENT_HELLO packet which send server serialization version atm * new TOCLIENT_AUTH_ACCEPTED which is send when TOCLIENT_AUTH was okay. After this packet, the client load datas from servers, like after TOCLIENT_INIT_LEGACY packet