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AgeCommit message (Expand)Author
2022-10-18Check for falling `float` nodes in liquid transform (#12862)Jude Melton-Houghton
2022-10-18Implement vector and node conversion in Lua (#12609)Jude Melton-Houghton
2022-10-17Take geographic distance into account for server list ordering (#12790)sfan5
2022-10-17LocalPlayer: Fix sneaking on nodes with large collisionboxes (#12626)SmallJoker
2022-10-15Exclude MSVC from new Lua sanity checksfan5
2022-10-13Other minor CMake improvementssfan5
2022-10-13Defer searching for libintl to CMakesfan5
2022-10-13Get rid of LuaJIT linking workaroundssfan5
2022-10-13Add extra check in case someone tries to unbundle Luasfan5
2022-10-13Speed up find_nodes_in_area (#12845)Jude Melton-Houghton
2022-10-13object ids are u16, not s16 (#12848)fluxionary
2022-10-13Use enum to define custom registry indicesJude Melton-Houghton
2022-10-13Test on-lighting node param1 in lighting testJude Melton-Houghton
2022-10-09Embed data directly in mapblocksJude Melton-Houghton
2022-10-09Remove unused MapBlock functionalityJude Melton-Houghton
2022-10-09Optimize lighting calculation (#12797)Jude Melton-Houghton
2022-10-09add an 'equals' method to ItemStack and compatibility w/ lua '==' (#12771)fluxionary
2022-10-06Only set quicktune keybinds in debug builds (#12779)ROllerozxa
2022-10-04Use legacy call when rendering to a single texturex2048
2022-10-04Consolidate API object code (#12728)Jude Melton-Houghton
2022-10-03Disable -ffinite-math-only (#12832)Jude Melton-Houghton
2022-09-30Implement tool use soundssfan5
2022-09-30Clean up Game::handleDigging() and some related partssfan5
2022-09-30Improve double tap for jump detection (#12793)Muhammad Rifqi Priyo Susanto
2022-09-30Avert collision static detection rounding error (#12822)Jude Melton-Houghton
2022-09-30Fix inconsistent craft replacements (#9250) (#12819)Wuzzy
2022-09-29Fix error msg if craft replacement w/ full inv (#12820)Wuzzy
2022-09-29Bloom (#12791)x2048
2022-09-29Add crosshair support for Android (#7865)Muhammad Rifqi Priyo Susanto
2022-09-28Add zstd compression support (#12515)20kdc
2022-09-27Pause shader animation timer in singleplayer pause menu (#12766)DS
2022-09-27Restore and enhance bouncy behavior (#11939)pecksin
2022-09-27Add unittests for item movement code (#11885)savilli
2022-09-26Fix liquid drawtype faces sometimes not rendering (#12807)Wuzzy
2022-09-26Avoid duplication of mod metadata in memory (#12562)Jude Melton-Houghton
2022-09-26Modify PUC Lua to wrap C++ exceptions (#12445)Jude Melton-Houghton
2022-09-26Add lighting test and benchmark (#12802)Jude Melton-Houghton
2022-09-25Fix two spelling mistakesTobias Frost
2022-09-20Fix formula used for acceleration (#12353)Lars Müller
2022-09-20Rename a variable in localplayer.h, resolves a TODODS
2022-09-20Simplify bit flip in sha1.cppndren
2022-09-18Catch exceptions in SQLite3 callbackJude Melton-Houghton
2022-09-18Allow getmetatable in CSM (#12776)Jude Melton-Houghton
2022-09-18Client map: do frustum culling via planes (#12710)DS
2022-09-16Fix UAF in craft recipes (#12763)savilli
2022-09-16Add support for MINETEST_USERDATA environment variable (#12639)William Breathitt Gray
2022-09-16Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)Wuzzy
2022-09-13Fix tooltips for dropdown, scrollbar and more (#12747)DS
2022-09-12Mainmenu: Properly sort mods and games (#12758)SmallJoker
2022-09-11Fix potential use-after-free with item metadata (#12729)Jude Melton-Houghton