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2011-08-22Remove distinction between /# and / commandsGiuseppe Bilotta
No need to make the server command syntax more complicated than necessary. If the need ever arise, we'll find some other way to distinguish the client commands. Also, the /# syntax is deprecated and will be made obsolete in time.
2011-08-22Overhaul the input systemGiuseppe Bilotta
This allows us to map the keys which are not considered in irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
2011-08-22Fix typos in key namesGiuseppe Bilotta
2011-08-22Flowing lava updates lightingPerttu Ahola
2011-08-22Merge remote-tracking branch 'oblomov/liquid_fixes'Perttu Ahola
2011-08-22Merge branch 'lava'Perttu Ahola
2011-08-16Optimize for viscosity 1Giuseppe Bilotta
2011-08-16Viscous fluidsGiuseppe Bilotta
2011-08-16Make sure all neighbors of changed fluids are activatedGiuseppe Bilotta
This should fix the remaining cases of fluid not advancing or not retreating.
2011-08-16Let the liquids flow in the openGiuseppe Bilotta
No need to curb their spread artificially.
2011-08-16Ensure air neighbors to liquids that can flow are enqueued for transformationGiuseppe Bilotta
2011-08-16Ensure param2 is set correctly in transformLiquidsGiuseppe Bilotta
2011-08-16Use defines for liquid levelsGiuseppe Bilotta
2011-08-16Implemented MEET_OTHERPerttu Ahola
2011-08-16transformLiquid: small optimization and whitespace cleanupGiuseppe Bilotta
2011-08-15small fix to transformLiquidsPerttu Ahola
2011-08-15Fixed liquid mesh generationPerttu Ahola
2011-08-15Add lava to creative inventory (hmm, we're shortly running out of creative ↵Perttu Ahola
inventory space)
2011-08-15Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function"Perttu Ahola
2011-08-15Non-vertex-alpha texture material for lavaPerttu Ahola
2011-08-15modified mapgen to generate less lavaPerttu Ahola
2011-08-15Added #define WATER_ALPHA in content_mapnode.cppPerttu Ahola
2011-08-15tuned lava/universal damage codePerttu Ahola
2011-08-15lava!Perttu Ahola
2011-08-14Windows.h -> windows.h for cross-mingw buildPerttu Ahola
2011-08-13Merge remote-tracking branch 'speedprog/fixedNotFindingData'Perttu Ahola
2011-08-13Let Settings accept a const char* directlyGiuseppe Bilotta
2011-08-13Fix keycode_to_keyname return valueGiuseppe Bilotta
2011-08-12Clean up key names handlingGiuseppe Bilotta
Constify keycode and move the static array of localizable names from the guiKeyChangeMenu header to the implementation file, changing its name.
2011-08-12Fix use of && instead of &Giuseppe Bilotta
2011-08-12Removed assert if creating texture atlas image fails; cancel creating image ↵Perttu Ahola
instead.
2011-08-12fixed not finding data dir if installedConstantin Wenger
2011-08-12Fixed/extended/modified ban stuff to be good for inclusionPerttu Ahola
2011-08-12Merge remote-tracking branch 'speedprog/banByIp'Perttu Ahola
2011-08-12added ipban supportConstantin Wenger
commands: /#ipban <nick> /#ipunban <ip>
2011-08-11Typo fixGiuseppe Bilotta
2011-08-11Notify other players of wielded item changeGiuseppe Bilotta
2011-08-11constify inventory item serializationGiuseppe Bilotta
2011-08-11Clients inform server on wielded itemGiuseppe Bilotta
This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item.
2011-08-11Keep track of player itemGiuseppe Bilotta
2011-08-11Some inventory const-ificationGiuseppe Bilotta
2011-08-11Server should use the same eye position as the clientGiuseppe Bilotta
2011-08-11Refactor player's eye position codingGiuseppe Bilotta
Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game.
2011-08-11Introduce Player::getLightPositionGiuseppe Bilotta
This is currently only used in the lighting update for remote players in client.
2011-08-11Merged some FreeBSD fixesPerttu Ahola
2011-08-11Proper placement of binary files.q66
2011-08-11Prevent threadid_t from losing precision when casted on 64bit systemsq66
2011-08-08Respect base virtual functions' signaturesGiuseppe Bilotta
2011-08-08Always return from non-void functionsGiuseppe Bilotta
This quiets a warning in Clang.
2011-08-08Keys should be s32, not u32Giuseppe Bilotta
At least two reasons for this: * activeKey is treated as signed (check for sign, assign -1, etc) * the ID retrieved from Irrlicht's events are signed