aboutsummaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2017-06-19hud.h: add missing false default state on use_hotbar_selected_imageLoïc Blot
2017-06-19hud.cpp: fix wrong indent in drawItemLoïc Blot
2017-06-19Verify HudSetParams input when hotbar textures are set (#6013)Loïc Blot
* Verify HudSetParams input when hotbar textures are set This fix #6011
2017-06-19Mgv7: Do not limit river generation if no floatlandsparamat
Previously, the carving of rivers was disabled above 'shadow_limit' even if floatlands were disabled. This caused rivers to be unnecessarily disabled if mapgen was customised to have surface level above y = 1024.
2017-06-19Mgv7 spawn search: Cope with extreme custom terrain and biome 'dust'paramat
Previously, maximum spawn level was set to 'water_level + 16'. This would result in spawn search failing if terrain had been customised to be much higher than 'water_level' at all points. Also raise spawn level by 1 node to avoid spawning half-buried in a biome 'dust' node such as 'default:snowblock'.
2017-06-19Client::makeScreenshot: remove device paramLoic Blot
We already have the device param as class member
2017-06-18Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot
2017-06-17Cpp11 initializers 2 (#5999)Loïc Blot
* C++11 patchset 10: continue cleanup on constructors * Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop) * More classes cleanup * More classes cleanup + change NULL tests to boolean tests
2017-06-16C++11 patchset 9: move hardcoded init parameters to class definitions (part ↵Loïc Blot
1) (#5984) * C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code
2017-06-16Fix deserialization of ItemDefinition (#5995)Rui
2017-06-16Mgv6 mudflow: Also check for 'ignore' nodesparamat
Previously, when removing decorations we searched upwards and removed until we found air or water. However, the node above the decoration can be 'ignore' if a stacked decoration extends into the volume above the mapchunk. The result could be a problematic column of air placed in the volume of 'ignore'. The unnecessary placing of air also slows the function. Add a check for 'ignore' nodes when removing decorations.
2017-06-15Mgv6 mudflow: Avoid partially removed stacked decorationsparamat
Recently we started to remove decorations if the dirt below was flowed away, but this did not check for stacked decorations, causing them to have only their lowest node removed. Also, placed mud could partially bury stacked decorations. Remove 'old_is_water' bool which on testing is never true. Add new function 'moveMud()' to reduce indentation. Remove stacked decoration nodes above a removed decoration. Remove stacked decorations partially buried in placed mud.
2017-06-14Fix no sound bug (#5968)Rui
2017-06-14Remove legacy content_abm.{cpp,h}Loïc Blot
2017-06-11Fix the serialization error by ff73c7a (#5964)Rui
2017-06-11Use thread_local instead from some static settings (#5955)Loïc Blot
thread_local permits to limit variable lifetime to thread duration. Use it on each setting place which uses static to cache variable result only for thread lifetime. This permits to keep the same performance level & reconfigure server from MT gui in those various variables places. Add thread_local to undersampling calculation too.
2017-06-11Sound: Add pitch option (#5960)Rui
* Sound: Add pitch option
2017-06-11Improve the path select GUI (#5852)red-001
- Allow lua to chose whatever directories or files can be selected - Fix selecting directories - Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu` - Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog` - Remove duplicate code and fix code style. Related changes - fix `clang-format` whitelist. - Regenerate minetest.conf.example
2017-06-11Remove threads.h and replace its definitions with their C++11 equivalents ↵ShadowNinja
(#5957) This also changes threadProc's signature, since C++11 supports arbitrary thread function signatures.
2017-06-10Remove superfluous pointer null checksQrchackOfficial
2017-06-11Plantlike meshoptions: Fix inverted random vertical offsetnumber Zero
2017-06-11(Re)spawn players within 'mapgen_limit'paramat
Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account, a small limit often resulted in a spawn out in the void. Use the recently added 'calcMapgenEdges()' to get max spawn range through a new mapgenParams function 'getSpawnRangeMax()'. Previously, when a player respawned into a world, 'objectpos_over_limit()' was used as a check, which was inaccurate. Use the recently added 'saoPosOverLimit()' to get exact mapgen edges. Also fix default value of 'm_sao_limit_min'.
2017-06-10Add a server-sided way to remove color codes from incoming chat messages (#5948)red-001
These code be generated by CSM, a modded client or just copy and pasted by the player. Changes - Update configuration example and setting translation file. - Remove colour codes before logging chat. - Add setting to remove colour codes before processing the chat.
2017-06-10C++11 patchset 6: forbid object copy using assigment/copy function deleters ↵Loïc Blot
(#5945) C++11 implement function deleting, it's generally used to prevent some object copy In script API use this function removal on ScriptApiBase instead of ScriptApiClient/Server/MainMenu, this affect all ScriptApis Move DISABLE_CLASS_COPY with constructor, the deleted function permit to replace function in its original place
2017-06-10Order es_DrawType exactly like enum NodeDrawType in nodedef.h (#5946)Thomas--S
This will help to avoid some strange bugs.
2017-06-09Fix sending color codes to clients that don't support them. (#5950)red-001
Also remove `disable_escape_sequences` since it's not needed anymore.
2017-06-09CSM: Fix documentation error for register_on_*_chat_messages (#5917)DS
2017-06-08Have the server send the player list to the client (#5924)red-001
* Have the server send the player list to the client Currently the client generates the player list based on the Client active object list, the issue with this is that we can't be sure all player active objects will be sent to the client, so this could result in players showing up when someone run `/status` but auto complete not working with their nick and CSM not being aware of the player
2017-06-08C++11 patchset 5: use std::threads and remove old compat layer (#5928)Loïc Blot
* C++11 patchset 5: use std::threads and remove old compat layer * use pragma once in modified headers * use C++11 function delete for object copy
2017-06-08Autorun: Change to 'autoforward' (#5926)Paramat
Minetest does not have 'run'. Automatic forwards is very often used while flying or swimming, so a general word is more suitable.
2017-06-08Use a settings object when generating world.mt and set player_backend to ↵red-001
sqlite. (#5940) * Use a settings object when generating world.mt and set player_backend to sqlite. * Update subgame.cpp
2017-06-07[CSM] Add function to get player privileges (#5933)red-001
* [CSM] Add function to get player privileges + move related help functions to common * Added @Zeno- const
2017-06-06DragonflyBSD & NetBSD build fixLoic Blot
2017-06-06Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot
* Fix event LINT & remove default constructor/destructors * remove compat code & modernize autolock header
2017-06-06Revert "Remove deprecated code segments (#5891)"Loïc Blot
This reverts commit 599e13e95e81aadb959c9f3715aec9b425ede084.
2017-06-06Main Menu: Add get_clientmodpath API (#5912)Elijah Duffy
Add `core.get_clientmodpath` to main menu API (also possible in async calls).
2017-06-06C++11 patchset 3: remove Atomic/GenericAtomic and use std::atomic (#5906)Loïc Blot
2017-06-06Remove old network code (#5921)red-001
2017-06-05Remove SharedPtr, it's not used and will be never used, we use C++11Loic Blot
2017-06-04Remove deprecated code segments (#5891)Thomas--S
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot
2017-06-04Minetest for C++11 (CMakeLists + Travis)Loic Blot
* Move GCC to GCC 6 & GCC 7 * Move Clang to Clang 3.6 & Clang 4.0 * LINT moves from Clang 3.9 to Clang 4.0 * Move XCode 7.3 to 8.0 * Use more travis tricks to install compilers instead of adding complexity to our build script * Clang format fixes on checked files (compat Cpp11 instead of Cpp03) * Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial) * Drop mingw cmake generated files and add them to gitignore
2017-06-04Mapgen v6: Use snow blocks in tundra and remove them from taiga (#5827)Casimir
* Mapgen v6: Use snow blocks in tundra and remove them from taiga * Use snowblocks in tundra above dirt with snow
2017-06-03Fix segmentation fault with tool capabilities (#5899)ShadowNinja
2017-06-03Snake case for screen options in minetest.conf (#5792)Vincent Glize
2017-06-03Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot
* LuaEntitySAO: Remove beyond outermost mapchunk edges Based on a commit by, and with help from, nerzhul. Add 2 functions to class Mapgen: A function to calculate actual mapgen edges, called from the Mapgen constructor. A function called indirectly from content_sao.cpp per entity step to check SAO position is within mapgen edges. * Calculate borders from params not mapgen, which is not available everytime
2017-06-03Tooltips: Unify the tooltip[] and list[] description tooltip display ↵SmallJoker
functions (#5848) * Tooltips: Unify the tooltip[] and list[] description tooltip display functions
2017-06-01Do not shade inventory items with textures (#5869)Dániel Juhász
This commit restores the old behavior: if an inventory item has an own inventory texture, it will not be shaded.
2017-06-01Show singlenode mapgen to menu (#5868)Loïc Blot
Fix #5867
2017-06-01Fix dropdown menu selection (#5847)red-001
This fixes a bug that occurred when the selection list of a drop down menu was changed but the name was still the same.