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2015-10-14Refactor loggingShadowNinja
- Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
2015-10-12Fix how address is logged when a wrong password is suppliedKahrl
- SRP: print the address only once, not twice - Legacy: previously the address was not printed at all - Make both messages structurally the same, to facilitate log analyzers
2015-10-11Mgfractal: Independant offset and slice params for mandelbrot and juliaparamat
Player now spawns on julia set due to julia offset Add commented-out '#include profiler.h' for timetaker use Use v3fs to reduce number of parameters Tune tunnel width to match mgv7
2015-10-10Fractal mapgen: Fix mysterious bugparamat
2015-10-10Clear list rings when loading a new formspecest31
Fixes a bug where the old list ring remained when a new formspec was displayed over the old one. This created the list-ring of the new formspec to be partly ignored. Thanks to @VanessaE to report the bug, and @DonBatman to produce the code that exposed it.
2015-10-09Mapgen: Use mapgen-specific names for constants in headersparamat
Update copyright years in all mapgens Add myself to copyright notices in mgv5 and mgv7
2015-10-07Fractal mapgen: Add seabed and large pseudorandom cavesparamat
2015-10-06Mapgen: Add 4D fractal mapgenparamat
2015-10-05Mgv5: getGroundLevelAtPoint searches a larger rangeparamat
2015-10-04Add new ContentParamType2 "CPT2_DEGROTATE"est31
This might break some mods, but it is important for all uses of the param2 to be documented. This doesn't need a serialisation version or network protocol version change, as old clients will still work on new servers, and it is bearable to have new clients getting non rotated plants on old servers.
2015-10-04Allow setting chunksize in core.set_mapgen_paramskwolekr
2015-10-04Hide mapgens from main menu not intended for end userskwolekr
2015-10-04Add emerge completion callback mechanismkwolekr
Major refactor of emerge.cpp and Map::init/finishBlockMake
2015-10-04Remove redundant code in player interact handlerkwolekr
2015-10-04Define and use limit constants for Irrlicht fixed-width typeskwolekr
2015-10-03Fix MinGW 32-bit buildShadowNinja
2015-10-02Add get_biome_id(biome_name) callbackDuane Robertson
It returns the index used in mg->biomemap for a given biome name. The biomemap is useless without this unless you re-register all existing biomes, which could cause problems for anyone else trying to use biomemap. With this, you can quickly create a lookup table of ids and names.
2015-10-02Add environment variable MINETEST_WORLD_PATHSmallJoker
Also add PATH_DELIM for Windows compatibility.
2015-10-02Mapnode: Replace rotateAlongYAxis with improved versionparamat
Get facedir by using lowest 5 bits of param2 and limiting to 23 More robust, frees up higher param2 bits for other uses Change lookup table and table index to u8
2015-09-30Fix some SRP issuesest31
-> Remove memory allocation bugs -> Merge changes from upstream, enabling customizeable memory allocation
2015-09-29Some map border related fixesest31
1. Check for entity addition success in spawn_item implementation 2. Check for success in item_drop callback, so that the player doesn't lose the item if they are outside bounds and try to drop it. 3. When existing player joins game, check that their position is inside map bounds. If not, set their position to the return value of findSpawnPos(). 4. Make findSpawnPos() respect the border 2 fixes a lua crash if a player drops an item outside map bounds. 3 fixes an assertion crash if a player leaves when being outside map bounds, and then rejoins.
2015-09-29Don't serialize StaticObjectList with > 65535 objectsKahrl
Because the count is serialized as u16, this would cause overflow. If minetest later deserialized a mapblock with an incorrect static object count, it would be unable to find the NameIdMapping (which comes after the StaticObjectList) and abort with an error such as "Invalid block data in database: unsupported NameIdMapping version" (issue #2610).
2015-09-26Decorations: Remove error message 'chunksize not divisable by sidelen'paramat
Sidelen larger than 16 is essential for low density decorations With sidelen > 16 chunksize may not be divisable by sidelen if chunksize is changed, in this situation setting sidelen = chunksize is desirable and should not create error messages.
2015-09-27Abort at uncatched exceptionsest31
Change a remaining assert(0) call to FATAL_ERROR(msg). There was a regression since commit ced6d20295a8263757d57c02a07ffcb66688a163 "For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives" where when an "uncatched" exception is thrown inside a "side thread", the program doesn't abort anymore. This led to the problem @netinetwalker experienced where the emergethread got an unhandled exception for loading a mapblock while redis was loading, (see #3196) and then jmped outside its loop to work down its queue. This resulted in the server not doing any emerges anymore.
2015-09-26Fix redis erroring on non found blocksest31
Thanks to @netinetwalker for spotting the error, proposing a fix, and testing it. Error due to @est31's merging changes to PR #3202 to add more error reporting for invalid reply types, commit: 524a7656e3e5cd671b05c13e2ad69cb84bad0423 "redis: throw error if block request failed" Now we branch out on the valid reply type "not found".
2015-09-26Fix falling through nodes on world load (fixes #2784)Christof Kaufmann
On world load the collision code can not see node boxes, since the nodes have not been loaded. Thus it collided only at the next full node. However, standing on a slab on world load leaded to sinking into it until the world finished loading. Then one maybe fell further, if the node below was not walkable. Now, with this commit, when no node around the player has been loaded it simply does not move the player.
2015-09-26redis: throw error if block request failednetinetwalker
Fixes #3196. Before, we didn't throw an error, and the engine thought the block isn't occupied. But in fact it might be that redis is still loading, and the block does exist in the database. The result was a cheesy map.
2015-09-23Add /emergeblocks command and core.emerge_area() Lua APIkwolekr
2015-09-23Save and remove player by pointerLoic Blot
Why doing things simple ? Use pointer instead of strings to save players and remove them. Saving players by name does a lookup to find pointer we already have ! Idem with removePlayer Also remove unused removePlayer(peer_id), it's never called
2015-09-22Mapnode: Add rotateAlongYAxisFull supporting 24 facedirsparamat
2015-09-19Various style cleanups + unused code removalest31
-> Don't pass pointer to whole IGameDef to NodeMetadata constructors and deserializers, but only to IItemDefManager, which is needed -> Remove the unused content_mapnode_get_new_name() method -> Fix style for MapBlock::deSerialize and MapBlock::deSerialize_pre22, improving accuracy of error messages a bit -> Fix style at other serialisation methods too -> Improve accuracy of some comments
2015-09-19Little optimization on getAdded/Removed activeobjects per player loop.Loic Blot
Use std::queue instead of std::set, we don't need such a heavy container. Don't convert position to int to convert it back to float in the next function.
2015-09-19Mgv5/6/7: Re-add #include profiler.h as commented-out optionparamat
2015-09-19Blob ore: Fix partial blobsparamat
2015-09-17Send proper block to old clients for swap_node callsest31
The legacy code added in commit d879a539cd19ddd1ee34afec2512fb2238de2822 - "Add minetest.swap_node" for sending the whole mapblock to older clients on the case of a node modification with swap_node, had the problem that the block chosen to be sent to the client was referenced with node coordinates and not with block coordinates, resulting in getting the wrong block sent to the client.
2015-09-17Ore: Add puff ore typekwolekr
2015-09-16Fix object position border checkingest31
Borders have to be converted into BS format in order to be accurately comparable to object positions.
2015-09-15Disallow placing entities outside safe boundariesest31
Entity positions are serialized as F1000. Disallow placing entities outside safe borders with the minetest.add_entity call. Note that this patch only enforces those boundaries for placing entities, moving entities that move outside boundaries aren't affected. Thanks to @nanepiwo for pointing this out.
2015-09-14Firelike drawtype: Improve codeparamat
Remove unusable fine rotation by param2 Remove unused and redundant code Fix code style issues
2015-09-14Serialisation: documentation fixes, clarifying renames and whitespace fixesest31
1. Do two renames: * SER_FMT_CLIENT_VER_LOWEST -> SER_FMT_VER_LOWEST_WRITE * SER_FMT_VER_LOWEST -> SER_FMT_VER_LOWEST_READ Now the two define values are consistently named with the _WRITE defines SER_FMT_VER_{HIGHEST,LOWEST}_WRITE, and to better point out what the two serialisation versions actually are for. 2. wrap some lines in doc/worldformat.txt, and point out that the node timers are serialized at a later point, as this can cause confusion about what now happens (if one doesn't strictly read the if block's conditions). 3. some whitespace fixes in NodeTimerList::serialize, and one new comment.
2015-09-13Ore: Add ore sheet column height range selectionkwolekr
Modders are now able to select the range of ore column height, and the midpoint at which they 'grow' starting from. This commit adds three new parameters for the 'sheet' ore type: column_height_min, column_height_max, and column_midpoint_factor. clust_size is now deprecated for this ore type.
2015-09-10networkprotocol.h: remove "u16 command" from docest31
Its obvious that "u16 command" is inside every packet, therefore this commit removes all mentions of the command, if non-array like notation is used. We already didn't add "u16 command" to new packets or removed it at packet changes, so now we remove it from existing packets.
2015-09-10Improve locale directory detectionest31
Use in-place locale directory if that exists, and static one (RUN_IN_PLACE or CUSTOM_LOCALEDIR) doesn't exist. Report to errorstream if neither static nor in-place locale dirs exist, and report successfully found paths to infostreem. Fixes two bugs: -> Regression of commit [1] where if we use RUN_IN_PLACE=false, but don't make install, locales aren't found. One might think this is no regression, as its no bug, but all other paths (mainmenu, etc.) are detected properly. -> Regression of commit [1] where locales don't work on windows. References: [1]: Commit 645e2086734e3d2d1ec95f50faa39f0f24304761 "Use CUSTOM_LOCALEDIR if specified" by @ShadowNinja
2015-09-08Change m_client_event_queue's type to std::queueLoic Blot
As indicated in its name, m_client_event_queue should be a queue. Change std::list to std::queue to improve the queue's performance.
2015-09-07Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former value of 750paramat
2015-09-06Use CUSTOM_LOCALEDIR if specifiedShadowNinja
2015-09-06Fix building on OSX, broken since "Clean up threading"Pavel Puchkin
Commit e4bff8be94c0db4f94e63ad448d0eeb869ccdbbd - Clean up threading by @ShadowNinja has broken the OSX build. Including things inside a namespace isn't good. Also fixes #3124.
2015-09-03Areastore: fix "attempt to index a number value"est31
Before, calling get_areas_in_area for an areastore with both include_borders and include_data would result in a lua error, if there was at least one area as result: attempt to index a number value in function 'get_areas_in_area'
2015-09-01Warn when building without cURLShadowNinja
2015-09-01Enable server build when no builds are enabledShadowNinja