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2011-04-04Fixed chest contents not immediately updating to all playersPerttu Ahola
2011-04-04Modified windows build parameters a bit to make it buildPerttu Ahola
2011-04-04removed reference to script directory in cmake installPerttu Ahola
2011-04-04Chests work now!Perttu Ahola
2011-04-04initial chest metadataPerttu Ahola
2011-04-04now the server buildsPerttu Ahola
2011-04-04still a missing filePerttu Ahola
2011-04-04forgot some filesPerttu Ahola
2011-04-04fully implemented the sign with the new frameworkPerttu Ahola
2011-04-04Node metadata frameworkPerttu Ahola
2011-04-04Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola
Also made client mutex-free to allow easier adding of new stuff.
2011-04-03Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola
being a messy object oriented cludge, it now is a messy cludge with separate parameters.
2011-04-03commit before some more radical changesPerttu Ahola
2011-04-03copied draft of updateNodeMeshes from backupPerttu Ahola
2011-04-03Removed lua stuffPerttu Ahola
2011-04-03Revert mapgen to best working version (2)Perttu Ahola
2011-04-02tuned water texture and removed two debug prints from serverPerttu Ahola
2011-04-02Mapgen is better now. Not a lot, but a bit!Perttu Ahola
2011-04-02commit before some radical changesPerttu Ahola
2011-03-02mapgen work-in-progressPerttu Ahola
2011-03-01mapgen tweakingPerttu Ahola
2011-02-28tweaked mapgenPerttu Ahola
2011-02-28fixed server sending wrong position of node removalPerttu Ahola
2011-02-28tweaked mapgenPerttu Ahola
2011-02-28added trees (very glitchy) and changed grass texturePerttu Ahola
2011-02-28-Perttu Ahola
2011-02-28A third try on terrain generation. No trees yet.Perttu Ahola
2011-02-27fixed 3d noise and made 2d noise fasterPerttu Ahola
2011-02-263d noise stuffPerttu Ahola
2011-02-24fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵Perttu Ahola
so small that it doesn't increment the value)
2011-02-24modified the build system of lua to a more minimal onePerttu Ahola
2011-02-23fixed a path in build system's packaging partPerttu Ahola
2011-02-23updated scripting api a bitPerttu Ahola
--HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
2011-02-23mainly work on object scripting apiPerttu Ahola
2011-02-23removed an old commentPerttu Ahola
2011-02-23Fixed insufficient error handling in narrow_to_wide, which caused a crash if ↵Perttu Ahola
the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font)
2011-02-21some tidyingPerttu Ahola
2011-02-21preliminary lua scripting framework for objectsPerttu Ahola
2011-02-21Temporary commit; lots of test code and stuffPerttu Ahola
2011-02-19video backend selectionPerttu Ahola
2011-02-18random code cleaning, shouldn't affect anythingPerttu Ahola
2011-02-18Set ambient light in inventory cube generationPerttu Ahola
2011-02-17removed duplicate "bmp"Perttu Ahola
2011-02-17Better texture handling. Textures are not added to atlas if they are big, ↵Perttu Ahola
and atlas is not further made after it is full.
2011-02-16Debug stacks will now be printed on Ctrl-C. Also client properly quits on ↵Perttu Ahola
Ctrl-C.
2011-02-16fixed invalid block loading (the action is to generate a new one)Perttu Ahola
2011-02-16small fixes: crack texture, server build on windows, configuration file ↵Perttu Ahola
example, adding config file example to install
2011-02-15fixed slight error in server buildPerttu Ahola
2011-02-15might work good on cmake+msvc nowPerttu Ahola
2011-02-15still a little fix!Perttu Ahola