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2011-07-16Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp
2011-07-16Attempt to fix a problem with the factory mappings of objects residing in ↵Perttu Ahola
different source files than the prototype objects that fill them in
2011-07-15* fix automerge regressionNils Dagsson Moskopp
2011-07-15* regression fix, clay occurs again nowNils Dagsson Moskopp
2011-07-15* possibly nicer treesNils Dagsson Moskopp
2011-07-14Merge branch 'upstream/master'Nils Dagsson Moskopp
Conflicts: data/oerkki1.png src/client.cpp
2011-07-14* possibly improved water flow, by flyx86Nils Dagsson Moskopp
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air) - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-13* possible fix for large cubic holes in mapNils Dagsson Moskopp
2011-07-13* slightly different values for 3d perlin noiseNils Dagsson Moskopp
2011-07-13* regression fix, papyrus should appear again nowNils Dagsson Moskopp
2011-07-11+ farmesh config optionsJiří Procházka
2011-07-02initial steps in doing content type extensionPerttu Ahola
2011-07-01made screen go slightly blue when underwaterPerttu Ahola
2011-07-01Fixed objects being sometimes not able to be stored statically in a block ↵Perttu Ahola
when block has been unloaded
2011-06-27tried to fix block selection in map rendering a bitPerttu Ahola
2011-06-27fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola
2011-06-27updated minetest.conf.example and changed client_unload_unused_data_timeout ↵Perttu Ahola
default to 600
2011-06-27better handling of unknown blocks on clientPerttu Ahola
2011-06-27updated to-do listPerttu Ahola
2011-06-27made dtime jitter compare value and fps calculation a bit faster changingPerttu Ahola
2011-06-27map unloading is now a whole lot betterPerttu Ahola
2011-06-26fixed block unloading from memory (a better fix coming next)Perttu Ahola
2011-06-26Made the initial loading screen slightly more alivePerttu Ahola
2011-06-26added screenshot key F12 (from spongie)Perttu Ahola
2011-06-26Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongiePerttu Ahola
2011-06-26changed one "if" to "else if" in content_mapblock.cppPerttu Ahola
2011-06-26reorganized stuffPerttu Ahola
2011-06-26tuned mapgenPerttu Ahola
2011-06-26changed water color in farmeshPerttu Ahola
2011-06-26updated noise stuffPerttu Ahola
2011-06-26reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola
doing it
2011-06-26improved player fall damage detectionPerttu Ahola
2011-06-26backported cactus, papyrus and claySebastian Rühl
2011-06-26small fixSebastian Rühl
2011-06-26Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵Sebastian Rühl
into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
2011-06-26added and commented out some debug outputPerttu Ahola
2011-06-26even more code refactoringPerttu Ahola
2011-06-26more reorganizing of map codePerttu Ahola
2011-06-26cleaned map stuffPerttu Ahola
2011-06-25moved mapgen stuff around abitPerttu Ahola
2011-06-25moved map generator to separate source filesPerttu Ahola
2011-06-25mapgen stuffPerttu Ahola
2011-06-25added correct data to new images, added comments in main.cppPerttu Ahola
2011-06-25New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola
(import from temporary git repo)
2011-06-23disabled farmesh in default settingsPerttu Ahola
2011-06-22fixed servermain.cpp lacking filesys.hPerttu Ahola
2011-06-20path_userdata is now created before potentially creating debug.txt in therePerttu Ahola
2011-06-20moved the mac include in porting.cpp out of namespacePerttu Ahola
2011-06-19fixed a segfault in case of wrong input from network on the server (reported ↵Perttu Ahola
by spongie)
2011-06-18Modified the mesh update thread's sleep time to speed it up (it was way too ↵Perttu Ahola
high)