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2023-02-26Don't expire blocks visible to the client. (#13255)lhofhansl
2023-02-26Sky: transmit body_orbit_tilt to client. (#13193)sofar
This obsoletes the current client-side setting entirely. The server can transmit the tilt to the client directly and will send 0.0f as default value. Co-authored-by: x2048 <codeforsmile@gmail.com> Co-authored-by: sfan5 <sfan5@live.de>
2023-02-22Fix a -Wreorder warningDS
2023-02-21Reduce client's packet processing budget per iteration from 100 to 10ms. ↵lhofhansl
(#13237)
2023-02-20Fix rounding errors when slicing the shadow draw list (#13226)x2048
2023-02-20Add chat HUD flag (#13189)Alex
2023-02-18Fix typo and missing entry in serveropcodesparadust7
2023-02-18Remove dead code behind Irrlicht version checkssfan5
2023-02-18Source image tracking in tile generation (#12514)20kdc
2023-02-16Add mesh-holding blocks to shadow drawlist. (#13203)lhofhansl
When mesh chunking and shadows are enabled, make sure that the mesh-holding blocks are added to the shadow drawlist. Otherwise those portions of the shadows will not be rendered.
2023-02-08Generalize mesh chunking, and make it configurable. (#13179)lhofhansl
* Generalize mesh chunking. Set 3x3x3 chunks. * Make mesh chunk size configurable... Default to 1 (off). * Extract all mesh grid maths into a dedicated class --------- Co-authored-by: x2048 <codeforsmile@gmail.com>
2023-02-01Separate drawlist from non-rendered blocks. (#13176)lhofhansl
2023-01-318x block meshes (#13133)x2048
Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh. Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance. Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com> Co-authored-by: Lars <larsh@apache.org> Co-authored-by: sfan5 <sfan5@live.de>
2023-01-24Display whole profiler numbers up to 999999 without scientific notation. ↵lhofhansl
(#13155)
2023-01-23Remove the 'loops' occlusion culler (#13169)x2048
2023-01-23Decrease minimum for repeat_place_time (#13165)DS
2023-01-23Implement --debugger option to improve UX when debugging crashes (#13157)sfan5
2023-01-23Clear exposure compensation state textures on creation (#13151)x2048
2023-01-19Fix concurrency in texture source (#13150)x2048
2023-01-16Revisit F6 statistics formatting (#13126)SmallJoker
2023-01-14Improve chat history (#12975)Jude Melton-Houghton
2023-01-14Disable Prometheus in singleplayer modesfan5
2023-01-12Improve `MetaDataRef:{get,set}_float` precision (#13130)Jude Melton-Houghton
2023-01-12Increase `ftos` precision (#13141)Jude Melton-Houghton
2023-01-12Break long lines of option help (#13136)Jude Melton-Houghton
2023-01-09Remove mapblock cache for mesh generation. (#13124)x2048
Reduces memory consumption and improves performance
2023-01-08Fix crash on Android with IrrlichtMt9 (#13123)ROllerozxa
Caused by mouse control
2023-01-08Clamp player wieldindex when processing hotbar item selection (#13098)iliekprogrammar
2023-01-07Report collisionMoveSimple for client and server. (#13105)lhofhansl
2023-01-06Remove old rollback migration code (#13082)ROllerozxa
2023-01-06Add dynamic exposure correction (#12959)x2048
* Add uniform for frame delta time * Adjust exposure in logarithmic (EV) space * Add network support and LUA API * Add testing mod
2023-01-06Occlusion culling algorithm based on recursive descend (#13104)x2048
Co-authored-by: DS <vorunbekannt75@web.de>
2023-01-05Use consistent optimization flags for *BSDsfan5
This was added for seemingly no reason in c410e9182d322a8c095ef94fbadf4d8f541e6b98 (2014)
2022-12-27Use multiple threads for mesh generation (#13062)x2048
Co-authored-by: sfan5 <sfan5@live.de>
2022-12-26Lua API: Document shader dependencies of set_lighting() (#13079)SmallJoker
2022-12-25Allow saturation to be controlled by the server. (#13075)lhofhansl
2022-12-25Fully remove pageflip 3D mode (#13074)ROllerozxa
2022-12-24Fix progress bar look on HiDPI displays (#13055)Jean-Patrick Guerrero
2022-12-24Store `MapEditEvent` blocks in a vector (#13071)Jude Melton-Houghton
2022-12-24Add callback on_mapblocks_changedJude Melton-Houghton
2022-12-24Make MapEditEvent more completeJude Melton-Houghton
SetBlocksNotSent is no longer used.
2022-12-24Set and unset relative mouse mode where necessary (#12636)ndren
* Set and unset relative mouse mode where necessary Co-authored-by: sfan5 <sfan5@live.de>
2022-12-15Use a Lua error handler that calls tostring (#11913)Jude Melton-Houghton
2022-12-12Fix `plantlike_rooted` world-aligned node base textures (#12994)Jude Melton-Houghton
Co-authored-by: Wuzzy <Wuzzy@disroot.org>
2022-12-10Update minetest.conf.exampleupdatepo.sh
2022-12-10Prevent air acceleration with 0 jump speed (#13036)Jude Melton-Houghton
2022-12-10Avoid out-of-bounds memory access in attached node placement prediction (#13038)Jude Melton-Houghton
2022-12-04Expose dtime_s to LBM handlersfan5
2022-12-03Add `minetest.get_mapgen_edges` (#12999)Jude Melton-Houghton
2022-11-30Remove shader caching hack. (#12991)lhofhansl