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2022-11-30Android: Segmentation fault fix, PendingIntent flag, and other fixes (#12960)Muhammad Rifqi Priyo Susanto
* Android: Segmentation fault fix, PendingIntent flag, and other fixes - Information about the crosshair is sent after camera initialization. - Since API 31, PendingIntent requires mutability flag. - super (class) is called in onRequestPermissionsResult(). - GameActivity suppresses "unused" warning since most of its methods are called from native code. - Non-null safety is added for nullable function calls. - Warning/error logging is added for various function calls' return value. * Move utility functions into Utils.java - Some nullable functions are changed to be non-null functions. - Some null checking outside it is removed. - More annotations are added to functions and parameters.
2022-11-30Handle num lock in chat (#12984)Jude Melton-Houghton
2022-11-28Wrap debug text on screen (#12978)Jude Melton-Houghton
2022-11-28Add `minetest.get_game_info` and allow reading `game.conf` (#12989)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-27Abort active ABM iteration when content changes (#12998)Jude Melton-Houghton
2022-11-26Virtual joystick: Use s32 when using m_screensize as a subtrahend (#12814)Muhammad Rifqi Priyo Susanto
If still uses u32, m_screensize will yield a big value (underflow) when used as a subtrahend. ETIE_MOVED is allowed to be run if joystick's ID is available and virtual joystick is fixed. Add .0f for some float values.
2022-11-25Fix touchscreen crash due to missing rangeselectsavilli
2022-11-24Remove unnecessary bool return typesJude Melton-Houghton
2022-11-24Rename "mod metadata" to "mod storage" everywhereJude Melton-Houghton
2022-11-24Deprecate special handling of `${key}` syntax in metadata values (#12970)Jude Melton-Houghton
2022-11-24Add support for attached facedir/4dir nodes (#11432)Wuzzy
2022-11-23Fix entity visiblity in bright artificial light (#12906)x2048
2022-11-23avoid clearChildAttachments iterator invalidation (#12987)Jude Melton-Houghton
2022-11-23Fix reading schematics after their resolution (#12985)Jude Melton-Houghton
2022-11-21Check specific outputs for isatty (#12980)Jude Melton-Houghton
2022-11-20Avoid shadow flicker at certain angles (#12961)x2048
Change the way look direction and camera position are quantized when calculating light frustum
2022-11-20Object selection: Improve distance checks (#12974)DS
2022-11-18Add configurable saturation (#12865)lhofhansl
* Add configurable saturation Co-authored-by: Pevernow <3450354617@qq.com> Co-authored-by: x2048 <codeforsmile@gmail.com> Author: Lars <larsh@apache.org>
2022-11-15set_nametag_attributes: don't reset nametags if text param is not touchedRiceball LEE
fixes #12901
2022-11-15game.conf: Add setting to use volatile a map backend (#12956)SmallJoker
2022-11-15Add MetaDataRef:get_keys (#12841)Jude Melton-Houghton
2022-11-10Reduce active mgmt interval for a bit when a player joins. (#12925)lhofhansl
2022-11-10Add PostgreSQL helper pg_to_stringJude Melton-Houghton
2022-11-10Add mod storage PostgreSQL backendJude Melton-Houghton
2022-11-10Improve testListModsJude Melton-Houghton
2022-11-09Fix get_tool_wear_after_use for one use (insta-break) (#12945)Gregor Parzefall
2022-11-09Resize hotbar immediately before drawing (#12930)x2048
2022-11-09Fix typos and en_US/en_GB inconsistency in various files (#12902)Abdou-31
2022-11-03Reduce exposure of various internals (#12885)Loïc Blot
* refactoring(StaticObjectList): don't expose m_active and m_stored anymore This prevents our old crap code where anyone can access to StaticObjectList. use proper modifiers. It also permits to do a short cleanup on MapBlock using a helper * refactoring(MapBlock): reduce a bit exposed m_active_blocks variable * refactoring: MapBlock::m_node_timers is now private We already had various helpers to perform this privatization, just use it. Also factorize the MapBlock stepping code for timers using already existing code and importing them from ServerEnvironment to MapBlock. It's currently done pretty straight forward without any inheritance as MapBlock is just used everywhere, maybe in a future we'll have ServerMapBlock over MapBlock. Currently for a simple function let's just use proper objects and add a comment warning * refactoring(Server): fix duplicated function for add/remove node * refactoring(guiFormSpecMenu): add removeAll function to prevent duplicated code * refactoring(ShadowRenderer) + perf: code quality + increase performance * All callers are already using the point and we should never test a function with nullptr node, it's a bug. Removed workaround which was hacky and fix the bug * Drop clientmap lookup from shadowrendered, just use directly its pointer and forbid to push it in the generic list * Reduce memory pressure on the renderShadowObject by preventing deallocating and reallocating multiple vectors on each node * refactoring(MapBlock): reduce exposure of MapBlock::m_static_objects It's not complete as some parts of the code are pretty nested, but it's better than before :) * fix: better working on new functions & drop unwanted 2 lines Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com> Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-11-02Improve bloom effect (#12916)x2048
* Remove the built-in exposure factor of 2.5 * Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom) * Add luminance scaling for bloom layer to simulate HDR * Add setting to control bloom strength
2022-10-31Send crosshair setting after the touch screen GUI has been initialized (#12910)Muhammad Rifqi Priyo Susanto
2022-10-31Fix node placement regressionLars Mueller
2022-10-30Enable negative values for sun/moon orbit tilt (Northern hemisphere) (#12904)x2048
2022-10-30Add comments explaining use of entity glowx2048
2022-10-30Apply entity glow before translating to color spacex2048
2022-10-30Always add increment when getting node interior lightx2048
2022-10-30Use the same light level for non-solid draw types as for solidx2048
2022-10-30Allow rotating entity selectionboxes (#12379)Lars Müller
2022-10-28Fix incorrect culling introduced by ##12710 (#12887)lhofhansl
2022-10-27Safety check the map's blocksize (#12895)lhofhansl
2022-10-26Shadow list improvements (#12898)x2048
* Remove redundant checks when attaching SM texture to entities. Some of the checks were broken, leading to crashes when shadow intensity is set to 0 * Avoid memory leak in shadow casters list when wield mesh changes item stacks
2022-10-24GUIInventoryList: Keep item size while moving (#12896)Jean-Patrick Guerrero
2022-10-23Check sizeof(int) and sizeof(size_t)Jude Melton-Houghton
2022-10-21guiChatConsole: fix the unicode characters crowded together on prompt (#12867)Riceball LEE
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-10-21Fix formspec focus (#12795)DS
2022-10-18Check for falling `float` nodes in liquid transform (#12862)Jude Melton-Houghton
2022-10-18Implement vector and node conversion in Lua (#12609)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-17Take geographic distance into account for server list ordering (#12790)sfan5
2022-10-17LocalPlayer: Fix sneaking on nodes with large collisionboxes (#12626)SmallJoker
2022-10-15Exclude MSVC from new Lua sanity checksfan5