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AgeCommit message (Expand)Author
2016-01-18Fix wield item glitchRealBadAngel
2016-01-16Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.Duane Robertson
2016-01-15Make ItemStack:set_count(0) clear the item stacksfan5
2016-01-15Make all mesh manipulators in mesh.cpp work with any vertex typeKahrl
2016-01-14Add Valleys mapgen.Duane Robertson
2016-01-14Mgv7/flat/fractal: Place biome top node on tunnel entrance floorparamat
2016-01-11Mapgen: Various fixes and improvementsparamat
2016-01-10Mgflat: Set blank default spflags. Unhideparamat
2016-01-09Cache disable_anticheat and check it for "interacted_too_far"ASL97
2016-01-09New 3D Mode: PageflipDalai Felinto
2016-01-09Replace instance of readsome with read in decompressZlib Make decompressZlib ...gregorycu
2016-01-08Fix redis error reportingest31
2016-01-07Liquids: Flow into and destroy 'floodable' nodesparamat
2016-01-04Fix for commit 87dcee6 It uses the wrong variable and only covers some use ca...gregorycu
2016-01-03Add MinSizeRel and RelWithDebInfo to MSVCBuildDir checkgregorycu
2016-01-03Prevent technically unsafe access with empty vectorgregorycu
2016-01-01filesys: safeWriteToFile(): Remove the target file before rename only on WindowsPerttu Ahola
2015-12-30Fix client crashing when connecting to serverest31
2015-12-30Fix cache path with RUN_IN_PLACEShadowNinja
2015-12-30Include custom error message in all SQLite3 exceptions.Rogier
2015-12-30Handle SQLITE_BUSY errors gracefullyRogier
2015-12-29Add macos/freebsd missing endian.h include and add win endianness infoqiukeren
2015-12-29Revert "Refactoring and code style fixes in preparation of adding mesh typed ...Sapier
2015-12-29Revert "Add support for using arbitrary meshes as items"Sapier
2015-12-29Make collisionMoveSimple time overflow message written to log/show up at max ...Sapier
2015-12-29Add support for using arbitrary meshes as itemsSapier
2015-12-29Refactoring and code style fixes in preparation of adding mesh typed itemsSapier
2015-12-29shutdown when requested from lua in singleplayer tooest31
2015-12-29Database backends: fix bug, and small speedupest31
2015-12-21Fix lua object:get_properties() being brokenSapier
2015-12-20Fix missing popest31
2015-12-19Add support for limiting rotation of automatic face movement dir entitysSapier
2015-12-18Android: Implement Autohiding button bars to cleanup screenSapier
2015-12-17Android: Fix pressed buttons not beeing cleared on opening menuSapier
2015-12-15Add option to give every object a nametagBlockMen
2015-12-15Get movement setting instead of hard coded valueasl97
2015-12-15Mgfractal: Add 3D and 4D fractalsparamat
2015-12-11Fix events on WindowsBlockMen
2015-12-10Fix some setting documentationest31
2015-12-07Fix Event implementationShadowNinja
2015-12-07Add seperate cache pathShadowNinja
2015-12-07Fix threshold typeest31
2015-12-07Mapgen: Add propagate_shadow bool to calcLightingparamat
2015-12-06Fix spelling of noise_thresholdJun Zhang
2015-12-05Improve LuaJIT detectionFerdinand Thiessen
2015-12-03Fix build if BUILD_SHARED_LIBS defaults to "ON"Ferdinand Thiessen
2015-12-02Mgv5/v7/flat/fractal: More large pseudorandom cavesparamat
2015-12-02Add on_secondary_use when right clicking an item in the airAlex Ford
2015-12-01Dungeongen: Fix rarely triggered segfaultparamat
2015-12-01Remove unused OpenALSoundManager::m_can_vorbis and EXT_vorbis checkJay Arndt