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2012-02-07maualy merged object linking interface from cao_sao_split patchsapier-20120207sapier
2012-02-07Merge branch 'master' into sapier_experimentalsapier
2012-02-07Merge branch 'object_object_collision' into sapier_experimentalsapier
2012-02-07added changes missing in last commitsapier
2012-02-07Merge remote branch 'upstream_kahrl/collision_allow_stairs_v2' into ↵sapier
object_object_collision
2012-02-07move getCollisionBox from ActiveObject to interface class Collidableobjectsapier
2012-02-07Fix rail's selection box and tweak the logic that computes ↵Kahrl
pointedthing.node_abovesurface -- you no longer can place torches above each other, or do similar placement with other nodes with non-full selection box.
2012-02-06Tune brightness stuff and fog colorPerttu Ahola
2012-02-06Set default maximum viewing range to a bit more than default server send ↵Perttu Ahola
range to make fog work well
2012-02-06Fix calculating if block is in viewing range; fix fog and default minimum ↵Perttu Ahola
accordingly
2012-02-05Merge branch 'object_object_collision' into sapier_experimentalsapier
2012-02-05Added object <-> object collision handling (player + luaentity support only)sapier
2012-02-05disabled optimization for debug build to enable step by step debugging in gdbsapier
2012-02-05Merge remote branch 'upstream_kahrl/collision_allow_stairs_v2' into ↵sapier
object_object_collision
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05Modify light values to work a bit better with non-smooth lightingPerttu Ahola
2012-02-04added drawallfaces to luaentities20120204_luaentity_allfacessapier
2012-02-04Merge remote branch 'upstream/master' into sapier_experimentalsapier
Conflicts: src/scriptapi.cpp
2012-02-02NDT_NODEBOX, collision code rewrite with step height, stairs mod -- rebased ↵Kahrl
after itemdef
2012-02-02Set better visual light levelsPerttu Ahola
2012-02-02Fix some warnings on some compilersGiuseppe Bilotta
ItemStack is a struct, not a class CollisionInfo is a struct, not a class InventoryAction is abstract and it needs a virtual destructor
2012-02-02Merge remote-tracking branch 'kahrl/hidehud'Perttu Ahola
2012-02-02Fix server hang when stepping a furnace with a huge dtimeKahrl
2012-02-01Page up/down: don't display the old value, it was a little confusingKahrl
2012-02-01Page up and down change the minimum viewing rangeKahrl
2012-02-01Show the top line too when only chat, but not HUD is shownKahrl
2012-02-01F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler ↵Kahrl
pages
2012-01-25Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl
2012-01-24Remove unnecessary delays from large data transfer unit testPerttu Ahola
2012-01-24Set default number of maximum users to 100 instead of 20Perttu Ahola
2012-01-24Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()Perttu Ahola
2012-01-22Fix "illegal escape sequence" in MSVC (actually not illegal)Perttu Ahola
2012-01-22Fix give_initial_stuff mod; experimental mod: dug_item -> drop; ↵Kahrl
scriptapi.cpp: drops -> drop
2012-01-22tool and ToolItem apply item aliasesKahrl
2012-01-22Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵Kahrl
legacy_wallmounted
2012-01-22cleanupKahrl
2012-01-22Create node metadata when placing nodes againKahrl
2012-01-22Client-side prediction of inventory changes, and some inventory menu fixesKahrl
2012-01-22Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl
IACTION_CRAFT inventory action.
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
2012-01-15added new entity style irregular_cubesapier
2012-01-15fixed invalid comment for plant mesh declarationsapier
2012-01-15added plantlike luaentitysapier
2012-01-15added lua command get_nodes_inside_radiussapier
2012-01-15fixed missing removal in static fixsapier
2012-01-15added derived object to add linkable object supportsapier
2012-01-15sao prototype global variables no longer depend on link order to be ↵sapier
correctly added to factory
2012-01-14Fix inventory glitch when connecting as new userKahrl
2012-01-13Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit ↵Kahrl
annoying (even in single player).
2012-01-12Tool progress bar tweakingKahrl