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2020-11-26Don't evaluate things many timesnumzero
2020-11-26Batch cloud drawingnumzero
2020-11-26Avoid marking map blocks dirty upon deserialization.Lars
2020-11-25Fix camera panning glitches (partially revert 10489.)Lars
2020-11-23Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo
2020-11-20Move Mapgen V7 river generation into the main generation loop (#10639)Paramat
All terrain generation now occurs in one loop, instead of rivers being carved afterwards in a separate loop. Fixes the removal of nodes added by mods in 'register on generated'. Avoids other problems and reduces the chance of future bugs. Mapchunk generation time is reduced. Also fixes a code mistake which resulted in river channel generation being disabled at floatland altitudes even when floatlands were disabled.
2020-11-16Increase limit for simultaneous blocks sent per client and the meshgen cache.Lars
2020-11-12serverpackethandler: Minor log message fixessfan5
closes #10434
2020-11-12Fix player sprite visibility in first personsfan5
closes #10525
2020-11-12Fix overloaded virtual warnings with get/setAttachment()sfan5
2020-11-12Fix warnings about an unused variables and implicit conversion (#10586)red-001
2020-11-12Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)SmallJoker
This reverts commit 787561b29afdbc78769f68c2f5c4f2cff1b32340.
2020-11-12PlayerSAO: Run on_player_hpchange raw change values (#10478)SmallJoker
The callback is only run when a change in HP is to be expected. Following cases will not trigger the callback: * Dead player damaged further * Healing full-health player * Change of 0 HP
2020-11-12Increase default emerge queue limits and limit enqueue requests for active ↵Lars
blocks.
2020-11-10ObjectRef: Re-add legacy code for set_physics_override (#10585)SmallJoker
These arguments are used at least by MTG beds and homedecor_common. A deprecation warning is shown to safely remove it in a future release.
2020-11-10Mark additional locales as brokensfan5
2020-11-10Update fallback font to newer versionsfan5
2020-11-09Joystick: Remap joystick-specific KeyTypes to generic onesMarkus Koch
According to the following table: * MOUSE_L -> DIG * MOUSE_R -> PLACE * SCROLL_UP -> HOTBAR_NEXT * SCROLL_DOWN -> HOTBAR_PREV This commit entirely removes the special KeyTypes used for joysticks. Support for the MOUSE KeyTypes had already been removed in the main game code without adapting the joystick code, breaking joystick input. This commit restores joystick functionality.
2020-11-09Fix object interaction distance not being checked (#10547)rubenwardy
2020-11-08ContentCAO: Fix segfault when minimap is disabledSmallJoker
2020-11-07Revert #10495 and simplify.Lars
2020-11-05Fix integer-string conversion for shaderssfan5
closes #10605
2020-11-04Add model[] formspec element (#10320)SmallJoker
Formspec element to display models, written by @kilbith, rebased and tweaked. Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> Co-authored-by: sfan5 <sfan5@live.de>
2020-11-04Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ↵Lars Müller
(#10534) This reverts commit 0f98b54aa4b2361575002d92b29fe222703ba557.
2020-11-04Fix ObjectRef errors due to lua_isnil() (#10564)Zughy
Treat 'none' values as 'nil'
2020-11-03Slight simplification and optimization of RemoteClient.Lars
2020-11-03Increase defaults for viewing_range, active_object_range and related ↵Lars
settings #10597
2020-11-02Block attempts to connect to the client (#10589)red-001
A Minetest peer initiates a connection by sending a packet with an invalid peer_id, for whatever reason the code for doing this ran on both the client and the server meaning you could connect to a client if you knew what the address:port tuple it was listening on.
2020-11-01Fix incorrect deprecation hintsSmallJoker
"good" and "bad" were swapped in the process, resulting in wrong deprecation messages
2020-10-31Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy
2020-10-29Player physics: Ensure larger dtime simulation steps (#10563)Lars Müller
2020-10-29Show RTT in ms with 2 digits of precision (#10573)Oblomov
If your ping is in seconds, you probably have other problems.
2020-10-27Avoid resending near blocks unnecessarily.Lars
2020-10-25Fix CSMs on arm64 (#10553)luk3yx
2020-10-25Shaders for Android (GLES 2) (#10506)Vitaliy
Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
2020-10-22Clean up l_object.cpp (#10512)Zughy
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-21Fix Media... 0% on loading screen (#9478)Maksim
2020-10-20Fix show_on_minimap default value for local playersfan5
fixes #10526
2020-10-19Implement unloading of static_save=false objects according to existing docs ↵sfan5
(#10485)
2020-10-19Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan5
property (#10443)
2020-10-19Minor clientmap improvements.Lars
- Avoid calculating isBlockInSight for blocks without meshes. - Add metric for how many blocks the client has currently loaded. - Make some variables constant.
2020-10-17Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2020-10-13Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the ↵Lars
client.
2020-10-13Fix float argument check in minetest.set_timeofday() (#10483)Zughy
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13Add ObjectRef:get_children() (#10480)Zughy
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13Avoid drawing invisible blocks on the client.Lars
2020-10-13Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI
2020-10-11Add missing type check to InvRef:set_lists() (#10476)Zughy
2020-10-09Add a short_description to be used by mods (#8980)DS