Age | Commit message (Collapse) | Author |
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Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition.
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* Add list spacing, slot size, and noclip
* Simplify StyleSpec
* Add test cases
Co-authored-by: rubenwardy <rw@rubenwardy.com>
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Co-authored-by: sfan5 <sfan5@live.de>
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Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
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* Factorize more guiEditBoxes code
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Co-authored-by: rubenwardy <rw@rubenwardy.com>
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Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
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Add the ability to specify an animation frame loop range for the model[] formspec element.
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The commit caused Shift-Clicking issues on Linux due to another Irrlicht bug where
KeyInput.Shift released keys do not trigger OnEvent()
MacOS users should build using a recent Irrlicht 1.8 development version.
See also: https://sourceforge.net/p/irrlicht/patches/321/
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event.MouseInput.Shift is not implemented for MacOS
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Implement mapblock camera offset correctly - reduce client jitter
Co-authored-by: hecktest <>
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meshgen cache."
This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191.
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IrrLicht built-in shader is broken, have to write my own
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The only currently relevant parameter is scale which can now be changed
without resetting stars position
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