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2021-05-03fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot
2021-04-23Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson
2021-04-21Fix two CMake build issuessfan5
* PostgreSQL fallback code missed the includes (closes #11219) * build failed when Freetype enabled but not found
2021-04-20Look for PostgreSQL library properly and fix CIsfan5
2021-04-20Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵sfan5
(#11145)
2021-04-20Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy
2021-04-20Add a key to toggle map block bounds (#11172)Seth Traverse
It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled.
2021-04-18GLES fixes (#11205)sfan5
* Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES
2021-04-18Isolate library tables between sandbox and insecure envsfan5
2021-04-16Fix ignored OpenGLES2 include path and cmake warningsfan5
2021-04-13Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker
2021-04-11Buildbot changes to allow out-of-tree builds (#11180)sfan5
* Do proper out-of-tree builds with buildbot * Don't write to bin/ for cross builds * This allows safely building multiple builds from the same source dir, e.g. with the buildbot. * Disable Gettext (by default) and Freetype (entirely) for server builds
2021-04-11Modifying fall damage via armor group (#11080)Wuzzy
Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
2021-04-09Fix server favorites not saving when client/serverlist/ doesn't exist ↵sfan5
already (#11152)
2021-04-09Don't reseed stars when changing star countWuzzy
2021-04-05Make edit boxes respond to string input (IME) (#11156)yw05
Make edit boxes respond to string input events (introduced in minetest/irrlicht#23) that are usually triggered by entering text with an IME.
2021-04-05Don't apply connection timeout limit to locally hosted serverssfan5
fixes #11085
2021-04-05Game: Scale damage flash to max HPSmallJoker
The flash intensity is calculated proportionally to the maximal HP.
2021-04-05Reserve vectors before pushing and other code quality changes (#11161)sfan5
2021-04-02CGUITTFont optimizations (#11136)sfan5
2021-04-02Sort out cURL timeouts and increase defaultsfan5
2021-03-31Irrlicht support code maintenancesfan5
2021-03-30Draw items as 2D images (instead of meshes) when possiblesfan5
2021-03-30Block & report player self-interaction (#11137)Lars Müller
2021-03-30Consistent title bar + render information in mainmenu (#10764)SmallJoker
2021-03-30Fix wield image of plantlike_rooted (#11067)Wuzzy
2021-03-30Degrotate support for mesh nodes (#7840)Vitaliy
2021-03-29Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan5
2021-03-26Drop irrUString from MT, it's owned by irrlicht nowLoic Blot
2021-03-23Fix attached-to-object sounds having a higher reference distanceDesour
2021-03-23Fix broken `BiomeGen` abstraction (#11107)sfan5
2021-03-21Fix segfault for model[] without animation speedJean-Patrick Guerrero
2021-03-21Restore minimal normal texture support (for minimap shading)Vitaliy
2021-03-20Serialize tool capabilities JSON without whitespacesfan5
fixes #11087
2021-03-20Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker
This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration). Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup)
2021-03-19Check for duplicate login in TOSERVER_INIT handler (#11017)Elias Fleckenstein
i.e. checks for duplicate logins before sending all media data to the client.
2021-03-19Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström
2021-03-19Drop old text input workarounds (#11089)sfan5
* Drop unused intlGUIEditBox * Drop unnecessary Linux text input workarounds
2021-03-16GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero
2021-03-16Fix deprecated calls with Irrlicht 1.9Jean-Patrick Guerrero
2021-03-16Tweak duration_to_string formattingWuzzy
2021-03-12Enable Irrlicht debug logging with --tracesfan5
2021-03-12Avoid unnecessary copies during media/mesh loadingsfan5
2021-03-12Handle mesh load failure without crashingsfan5
2021-03-12Clean up cmake DLL installation and other minor thingssfan5
2021-03-09Switch Irrlicht dependency to our own forksfan5
-> https://github.com/minetest/irrlicht
2021-03-09Restore Irrlicht 1.9 supportsfan5
2021-03-09Use place_param2 client-side for item appearance & prediction (#11024)sfan5
2021-03-07Protect dropping from far node inventoriesSmallJoker
Also changes if/if to switch/case
2021-03-07Protect per-player detached inventory actionsSmallJoker