Age | Commit message (Expand) | Author |
2013-07-02 | Fix i18n of some strings. | arsdragonfly |
2013-07-01 | Decoration: Add schematic rotation support | kwolekr |
2013-07-01 | Disable collision fix, its broke unit tests | proller |
2013-06-30 | Fix sand, gravel falling stuck | proller |
2013-06-29 | LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ... | kwolekr |
2013-06-30 | Optimize liquid queue on generate map for liquid_finite | proller |
2013-06-28 | Make generated water a shade darker to match up with older versions | kwolekr |
2013-06-28 | Dont write player files all the time | PilzAdam |
2013-06-27 | Apply various fixes to several things | kwolekr |
2013-06-27 | LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data b... | kwolekr |
2013-06-27 | Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API | kwolekr |
2013-06-27 | Add Lua PerlinNoiseMap:get#dMap_flat API | kwolekr |
2013-06-27 | Add minetest.get_mapgen_object to API | kwolekr |
2013-06-27 | Fix issue of VManip occasionally not blitting back blocks, and pitch black li... | kwolekr |
2013-06-27 | Add LuaVoxelManip | kwolekr |
2013-06-24 | Fix ipv6 on windows | proller |
2013-06-23 | Cavegen: fix division by 0 with abnormal max tunnel diameter sizes | kwolekr |
2013-06-23 | Math mapgen fix, ip show on connect, pathfinder segfault fix | proller |
2013-06-23 | New math mapgen with fractal based worlds | proller |
2013-06-23 | Add support for IPv6 | proller |
2013-06-22 | Decoration: Add support for zero probability, fix breakage from last commit | kwolekr |
2013-06-22 | Print playername when failing to read playerfile and ignore files starting wi... | PilzAdam |
2013-06-22 | A handful of minor fixes to various things | kwolekr |
2013-06-22 | Decoration: Add Schematic decoration type | kwolekr |
2013-06-20 | Add a setting for max loop count per step in liquid update | PilzAdam |
2013-06-21 | Make minetest.debug accept multiple parameters; convert them to string | Kahrl |
2013-06-19 | Play placing sound only if place prediction was successful | PilzAdam |
2013-06-19 | Dont dig or place nodes if interact priv is missing (clientside) | PilzAdam |
2013-06-19 | Add drowning | PilzAdam |
2013-06-17 | Decoration: Place decorations in mgv6, check if air or cignore before placement | kwolekr |
2013-06-18 | Show number of objects in client environment in profiler (F6) | Kahrl |
2013-06-18 | Formspec: Don't perform black magic if selected item fits the guess | Kahrl |
2013-06-18 | Fix calculation of selected item (for not drawing it) in formspec | Kahrl |
2013-06-18 | Remove useless recalculation of bounding box (mapblock_mesh) | Esteban I. Ruiz Moreno |
2013-06-17 | Decoration, Ore: Resolve node names on Mapgen init | kwolekr |
2013-06-17 | Decoration: Change divlen to sidelen | kwolekr |
2013-06-17 | Add initial Decoration support, many misc. improvements & modifications | kwolekr |
2013-06-17 | Extend a delay in TestConnection from 50 to 100 milliseconds. | Kahrl |
2013-06-16 | Tweak IDropAction restriction handling in server.cpp | Kahrl |
2013-06-16 | Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/g | Kahrl |
2013-06-15 | Removed a redundant step which degraded performance | sweetbomber |
2013-06-15 | Add basic unicode support to the console (linux workaround) | Esteban I. Ruiz Moreno |
2013-06-13 | Reset dig_time when switching to a tool that cant dig the current node | PilzAdam |
2013-06-13 | Enable word wrapping in profiler IGUIStaticText (freetype needs this) | Kahrl |
2013-06-12 | Play player_damage.ogg when recieving damage and additionally play player_fal... | PilzAdam |
2013-06-06 | Fix class/struct forward declaration inconsistencies (good on ya, MSVC)0.4.7-MSVC | Kahrl |
2013-06-06 | Revert "Fix multiple texture support for animated meshnodes." (broke existing... | PilzAdam |
2013-06-05 | Close console when it loses focus but it is still on screen | Esteban I. Ruiz Moreno |
2013-06-04 | Only add ^[forcesingle to get raw texture if atlas is used | Kahrl |
2013-06-03 | Fix multiple texture support for animated meshnodes. | stujones11 |