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AgeCommit message (Expand)Author
2016-12-07Simple deco: Allow setting param2 value on placementAuke Kok
2016-12-07Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl
2016-12-07Liquids: Update flow on block loadMillersMan
2016-12-07Liquids: Preserve flow state if 'ignore' is a neighbourMillersMan
2016-12-07Map::isValidPosition: Return false instead of throwing exceptionMillersMan
2016-12-03Optimize block sent: Fix rendering issueLars Hofhansl
2016-12-03Biomes: Increase heat and humidity noise spread to 1000paramat
2016-12-01Mgv7 floatlands: Various improvementsparamat
2016-11-30Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl
2016-11-28Allow restricting detached inventories to one playersfan5
2016-11-28Limit light_source in the engine (#4814)juhdanad
2016-11-27Fix filepath > RemoveRelativePathComponent unittestsfan5
2016-11-26Wieldhand: Allow overriding the handTeTpaAka
2016-11-24Fix fs::RemoveRelativePathComponents for paths with a leading dot componentShadowNinja
2016-11-24Fix secure io.linesShadowNinja
2016-11-24Fix secure io.open without modeShadowNinja
2016-11-23Make supplying empty formspec strings close the formspec (#4737)orwell96
2016-11-23No functional changes. Credit gcuZeno-
2016-11-23Fix superflous shader setting updates (#4800)ShadowNinja
2016-11-18Particles: Make attached particle spawners respect the parent's yaworwell96
2016-11-15Mgv7: Add optional floatlands, disabled by defaultparamat
2016-11-14Revert "Adding particle blend, glow and animation (#4705)"sfan5
2016-11-15Adding particle blend, glow and animation (#4705)Foghrye4
2016-11-13Fix crash when attached object no longer existsRogier
2016-11-12Add control information to player interacts (#4685)raymoo
2016-11-12Halo: Highlight selected faceRealBadAngel
2016-11-11Fixed tooltips not resizing with \n (#4766)lisacvuk
2016-11-11Fix incorrect distance computation for visible blocks (#4765)Rogier-5
2016-11-10Fix mob deserialization errors in the client (#4743)Rogier-5
2016-11-09Occlusion culling: Add comments, minor code improvementsparamat
2016-11-08Sky: Draw bottom of the sky box in 'cloudy fog color'Lars Hofhansl
2016-11-08Retrieve mapblocks from the server in a sphere, not a cubeLars Hofhansl
2016-11-08Occlusion culling: Fix 'end offset' distance, half this for centre pointLars Hofhansl
2016-11-07Don't use reduced vertical limits for mapblock send and generationLars Hofhansl
2016-11-07Windows: Add manifest file and set "High DPI Aware" trueadrido
2016-11-06MSVC: Generate debug information for release builds (#4674)SmallJoker
2016-11-05PlayerSAO saving fix (#4734)Ner'zhul
2016-11-05Fix memory leak in ::safeLoadFile (#4730)Zeno-
2016-11-04Remove unused shader matrices. (#4723)lhofhansl
2016-11-04Cycle directly to nothing shown instead of showing the profiler graph againlhofhansl
2016-11-04Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl
2016-11-02Add minetest.get_server_uptime() function to Lua API (#4702)Brandon
2016-10-31Add version APIShadowNinja
2016-10-31Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat
2016-10-30Optionally disable optimization that causes underwater and cave rendering gli...lhofhansl
2016-10-30Fix overloading problems mentioned by clangLoic Blot
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul
2016-10-30Rename testsounds/ directory to sounds/ (#1984)Hugo Locurcio
2016-10-28Add missing keyname_to_keycode function (needed on Android)sfan5
2016-10-27Add unittests to test player saving/loading (#4679)Ner'zhul