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clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
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Age
Commit message (
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Author
2014-01-13
Fix some errors reported by clang static analyzer.
Ilya Zhuravlev
2014-01-12
Mapgen V6: Add flag to stop mud flow
kwolekr
2014-01-11
Add maximum recursion depth to read_json_value
ShadowNinja
2014-01-11
Rename get_json_value to read_json_value
ShadowNinja
2014-01-11
Add InvRef::get/set_lists()
ShadowNinja
2014-01-11
Compare values instead of pointers in Inventory::operator==
Kahrl
2014-01-11
Add operator!= to Inventory(List), make operator== a const method
Kahrl
2014-01-11
Add forceloading
Novatux
2014-01-10
Fix check for max_fd == -1 should actually be max_fd != -1
sapier
2014-01-10
Fixed minetest reliable udp implementation (compatible to old clients)
sapier
2014-01-10
Make MutexQueue use jsemaphore for signaling
sapier
2014-01-09
Set locale properly when built without gettext support
Perttu Ahola
2014-01-07
Don't lookup node texts in a endless recursion loop
sapier
2014-01-06
Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...
ShadowNinja
2014-01-07
Fix wrong named masterserver announce variable
proller
2014-01-07
Send long announce as POST, show OS in useragent
proller
2014-01-06
Actually pause singleplayer game in pause menu and use lower maximum FPS in it
Perttu Ahola
2014-01-06
Add function to deregister a profiler from profiler list
sapier
2014-01-06
Create new instance of mesh every time it's required (Solves #703)
Perttu Ahola
2014-01-05
BUILD: fix cmake list parsing
hasufell
2014-01-05
BUILD: prefer pkg-config for freetype2 detection
hasufell
2014-01-05
Add option to link to OpenGL ES, fixes #1051
Sfan5
2014-01-05
Fix absence of images when compiled with RUN_IN_PLACE=0.
Ilya Zhuravlev
2014-01-02
Fix objects being selected behind a node
Novatux
2013-12-31
Fix exception caused by destroying sockets on Server shutdown
kwolekr
2013-12-31
Fix enum element name in Lua HUD code (position vs. pos)
kaeza
2013-12-30
Initialize world before creating BanManager and RollbackManager
ShadowNinja
2013-12-30
Fix InventoryList reading order
ShadowNinja
2013-12-25
Remove FPS from window title
PilzAdam
2013-12-25
Make SHA1::addBytes(..., 0) a no-op instead of an assertion failure
Kahrl
2013-12-24
Use sleep_ms instead of select in httpfetch when max_fd == -1, fixes WSAEINVAL
Kahrl
2013-12-23
Fix particle code ignoring return value of std::vector::erase(). Wat.
Kahrl
2013-12-21
Bugfix to get_all_craft_recipes.
RealBadAngel
2013-12-19
Check for denied access in itemdef/nodedef/media fetch loop
Kahrl
2013-12-18
Don't throw a error when writing JSON fails
ShadowNinja
2013-12-18
Log guilty node name when allow_metadata_inventory_move/put/take fails
Kahrl
2013-12-18
Add 'minetest.write_json'
ShadowNinja
2013-12-18
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-12-17
Fix formspec field labels
BlockMen
2013-12-16
Fix broken httpfetch due to SimpleThread removal
sapier
2013-12-16
Fix MSVC compiling issue
BlockMen
2013-12-16
Reduce cloud coloring for colored fog and cloud mode
sapier
2013-12-15
Remove an unused function and include from client.cpp
PilzAdam
2013-12-15
Add setting to disable direction dependent fog and sky colors
sapier
2013-12-15
Directional fog + horizon colors, based on sun & moon positions at sunrise / ...
MirceaKitsune
2013-12-15
Replace SimpleThread by JThread now implementing same features
sapier
2013-12-14
Add alpha setting to font shadow
BlockMen
2013-12-14
Update mapgen params in ServerMap after Mapgen init
kwolekr
2013-12-14
Handle Lua errors in on_generate callbacks instead of throwing SIGABRT
kwolekr
2013-12-14
Add map feature generation notify Lua API
kwolekr
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