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minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
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Author
2014-12-30
Add extra buttons to Android GUI. All icons are licensed by freepik.com under...
Kodexky
2014-12-29
Fix -Wtype-limits warnings and remove disabling of -Wtype-limits
Craig Robbins
2014-12-29
Print unit test failures to dstream
kwolekr
2014-12-29
FontEngine: Don't use file extension to check font file compatibility
kwolekr
2014-12-29
LuaVoxelManip: Remove blank allocator
kwolekr
2014-12-28
LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set...
kwolekr
2014-12-28
Fix MSVC compiler warning about passing this pointer in initializer list
sapier
2014-12-28
Skip further loading of client if there was an exit signal
Christophe Piveteau
2014-12-28
Decoration: Add height_min and height_max parameters
kwolekr
2014-12-28
Cavegen: Fix copy & paste error (solves #2020)
kwolekr
2014-12-28
Biome API: Add shore top and shore filler nodes, underwater node, water top n...
paramat
2014-12-28
Ore: Add Vein ore type
kwolekr
2014-12-28
Ore: Add Blob ore type
kwolekr
2014-12-28
PseudoRandom: Expose constant PSEUDORANDOM_MAX
kwolekr
2014-12-27
LuaVoxelManip: Add option to allocate blank data
kwolekr
2014-12-27
VoxelManipulator: Remove unnecessary deallocation steps
kwolekr
2014-12-27
Set fallback content if resolving content vector requires everything
kwolekr
2014-12-27
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-24
Fix fs::GetRecursiveSubPaths trying to get directory lists for files
ShadowNinja
2014-12-24
Large increase in performance
Craig Robbins
2014-12-23
Silence misc. warnings
kwolekr
2014-12-23
Make limiting of the reflow liquids queue size optional
Craig Robbins
2014-12-22
Temporarily fix always bright wieldhand with shaders enabled
kwolekr
2014-12-21
Fix weird (and wrong) comment in test.cpp
Kahrl
2014-12-20
Re-add hacky fix for underwater grass, to fix mgv7 user's biomes
paramat
2014-12-21
Change TileSpec::frames to be std::vector not std::map
unknown
2014-12-19
Fix visual_scale for plantlike nodes (again)
Vanessa Ezekowitz
2014-12-18
Fix visual_scale for NDT_PLANTLIKE being set too small
Craig Robbins
2014-12-18
Suppress compiler warning
Craig Robbins
2014-12-17
Remove manual biome noise translation
kwolekr
2014-12-18
Do not allow the m_transforming_liquid queue to increase until all RAM is con...
Craig Robbins
2014-12-16
Fix OSX packaging finally
Pavel Puchkin
2014-12-15
Set WM_CLASS window hint for Xorg
kwolekr
2014-12-14
Expose mapgen chunksize in on_mapgen_init callbacks
kwolekr
2014-12-15
Fixes #1687 by extra semaphore retval handle code for OSX
Pavel Puchkin
2014-12-14
Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called
kwolekr
2014-12-14
Fix misleading error when exiting the client from the main menu
Craig Robbins
2014-12-13
Provide more info if a subgame is not valid/found
Craig Robbins
2014-12-12
LuaPerlinNoiseMap: Fix 3d noise safety check
kwolekr
2014-12-13
Fix segfault when dragging mouse out of mainmenu window (#1910)
Kahrl
2014-12-12
Fix missing call to std::ostringstream::str
ShadowNinja
2014-12-12
Fix MSVC compiling warnings and remove an unused texture
SmallJoker
2014-12-12
Log: Silence errorstream during unittests
kwolekr
2014-12-12
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
Settings: Fix invalid memory access when setting not found in working mem
kwolekr
2014-12-12
NodeResolver: Fix some comments and use const references for params
kwolekr
2014-12-12
Add minetest.clear_registered_decorations() and clear_registered_ores()
kwolekr
2014-12-12
Allow footstep sounds to play for liquid and ladder nodes, making swimming an...
MirceaKitsune
2014-12-13
Responsive tooltip offset for Android.
Kodexky
2014-12-12
Fix typo in mapblock.h
Craig Robbins
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