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AgeCommit message (Expand)Author
2013-04-03Check if the address field is empty when hitting enter on the multiplayer tabShadowNinja
2013-04-03Limit speed in collisionMoveResult for avoiding hangsEsteban I. Ruiz Moreno
2013-04-03Fix camera "jumping" when attached and the parent goes too fastZeg9
2013-03-31Add Ore generation flags, implement ore absolute heightkwolekr
2013-03-31Increase value range of Ore::clust_scarcitykwolekr
2013-03-30Add a small optimization to the menu splash and remove a old commentShadowNinja
2013-03-30Don't load menu textures every framekhonkhortisan
2013-03-30Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixeskwolekr
2013-03-30Optimize CNodeDefManager::getIdskwolekr
2013-03-30Make the textbox for serverlist title widerPilzAdam
2013-03-30GUI: Make singleplayer default tab, store selected serverlist, show title of ...PilzAdam
2013-03-29Fix build on Linux with some glibcskwolekr
2013-03-30Masterserver: report gameid, uptime, cosmetic fixes on server web pageproller
2013-03-29Add varying levels of precision to TimeTakerkwolekr
2013-03-29Add different place sound for nodesPilzAdam
2013-03-29New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam
2013-03-29Update Credits tabkwolekr
2013-03-29Fix last singlenode modificationkwolekr
2013-03-29Don't replace existing nodes in singlenode mapgenkwolekr
2013-03-27Prevent infinite loop with invalid Inventory formatkwolekr
2013-03-28Closed add object <-> object collision handlingsapier
2013-03-24Vary ore sheet y position by noisekwolekr
2013-03-24Ensure ore can fit in OreSheet::generate()kwolekr
2013-03-24Add more error checking to l_register_orekwolekr
2013-03-24Add Ore infrastructure and l_register_ore()kwolekr
2013-03-24Mapgen indev: float islands, larger far biomesproller
2013-03-23Allow spawning particles from the server, from luaJeija
2013-03-23Move rightclickable to the proper placePilzAdam
2013-03-23Include backface_culling flag in serialization format for TileDefsJürgen Doser
2013-03-24Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati
2013-03-236d facedirRealBadAngel
2013-03-23Random guest name and finite liquid checkboxproller
2013-03-22Add singlenode mapgen; generates solely the node 'mapgen_singlenode', default...Perttu Ahola
2013-03-21Support game-specific minetest.confPerttu Ahola
2013-03-21Common mods supportPerttu Ahola
2013-03-18Fix Map::initBlockMake to actually use chunksize settingkwolekr
2013-03-17Add jungle grass to jungleskwolekr
2013-03-17Don't erase modified_blocksIlya Zhuravlev
2013-03-17Add FPS limit to menu cloudsShadowNinja
2013-03-17lua methods set_look_pitch and set_look_yawRealBadAngel
2013-03-17Fix new_style_waterPilzAdam
2013-03-16build with ogles2 driverproller
2013-03-16Some minor cleanups from the last commitkwolekr
2013-03-16initial mapgen indev version with farscale feature and huge cavesproller
2013-03-16Make saplings only grow on dirt or grass, make jungle tree trunks only replac...kwolekr
2013-03-16Re-add jungles, apple treeskwolekr
2013-03-15Optimize Mapgen::updateLighting(), add setLighting()kwolekr
2013-03-14Liquid fine tuningproller
2013-03-14Remove 'tape and glue', update Credits tabkwolekr
2013-03-13Add cloud menu background by Krisi, configurable with the menu_clouds option.ShadowNinja