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2011-11-02occlusion culling fix, a little reshaping of map rendering for more useful ↵Perttu Ahola
profiler output and dynamic profiler text size
2011-11-02Remove trailing / or \ in path_userdata (probably fixes world deletion on ↵Perttu Ahola
Windows)
2011-11-02Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ↵Perttu Ahola
to enable_3d_clouds)
2011-11-01Fix an obvious bug in utility.hPerttu Ahola
2011-10-30Attempt a workaround to the network layer segfaultPerttu Ahola
2011-10-21Make it to compile on MSVC20100.3.dev-20111021Perttu Ahola
2011-10-21Some tuning in m_max_packets_per_second algorithmPerttu Ahola
2011-10-20Improve Connection with threading and some kind of congestion controlPerttu Ahola
2011-10-19Default max_simultaneous_block_sends_server_total to 2 to make network not ↵Perttu Ahola
cough too much on the fixed block sending code
2011-10-19Fix apple inventory texturePerttu Ahola
2011-10-19Fix and tune block sendingPerttu Ahola
2011-10-18Add enable_2d_clouds setting for usage on lower-end machinesPerttu Ahola
2011-10-18Try to tune fog to work well on high-end machines alsoPerttu Ahola
2011-10-18Fix possible NULL dereference in MobV2CAO::stepPerttu Ahola
2011-10-18Tune map rendering and related diagnosticsPerttu Ahola
2011-10-18set backface culling off again for torches, ladders, rails and signsPerttu Ahola
2011-10-18...Make the the server buildable again after the last commitPerttu Ahola
2011-10-18Improve rendering and fix tiling in mesh generationPerttu Ahola
2011-10-18Automate texture listing for texture atlas makingPerttu Ahola
2011-10-18Fix client profiler print intervalPerttu Ahola
2011-10-18Better handling of SendFailedException in ConnectionPerttu Ahola
2011-10-18Fix object duplication bugPerttu Ahola
2011-10-18Make active_block_range default to 2Perttu Ahola
2011-10-18Fix possible NULL pointer access in MobV2CAOPerttu Ahola
2011-10-18Add /clearobjectsPerttu Ahola
2011-10-17Made a scheme to get rid of the objects in the worst object flooded blocksPerttu Ahola
2011-10-17Modify default active block rangePerttu Ahola
2011-10-17F2 toggles profiler display in clientPerttu Ahola
2011-10-17Attempt to fix objects getting multiplicated by objects getting deactivated ↵Perttu Ahola
in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload
2011-10-17Add a log message to SEnv and make it load objects if there are < 51 of ↵Perttu Ahola
them, to load blocks that were limited to 50
2011-10-17Catch SendFailedException when replying back in Connection::Receive()Perttu Ahola
2011-10-17Display RTT (round trip time, ping) on client status textPerttu Ahola
2011-10-17Add some rendering statistics to profilerPerttu Ahola
2011-10-17Workaround for blocks having a huge amount of active objects; add log ↵Perttu Ahola
messages related to active objects for investigation
2011-10-17Remove very floody log message of MobV2SAOPerttu Ahola
2011-10-17Improve active object handling log outputceleron55
2011-10-17Fix partly double printed debug.txtceleron55
2011-10-17Fix punching of oerkkisPerttu Ahola
2011-10-17Fix chest not working after walked away and came backPerttu Ahola
2011-10-17Improve inventory debug outputPerttu Ahola
2011-10-17Fix items showing up as sticks when placed in worldPerttu Ahola
2011-10-16Fix to-transparend conversion of backgrounds of sprite image files that ↵Perttu Ahola
don't have an alpha channel
2011-10-16Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola
2011-10-16Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola
2011-10-16When granting or revoking privileges, notify the target player tooPerttu Ahola
2011-10-16Make dungeon masters not shoot the walls with no reasonPerttu Ahola
2011-10-16When player times out, log the action as a timeout rather than regular quittingPerttu Ahola
2011-10-16Check NULL pointer properly in some new code trying to log new stuffPerttu Ahola
2011-10-16Better player damage prevention when falling on unloaded blocks, not ↵Perttu Ahola
involving getting stuck in there.
2011-10-16Switch more stuff to use the logging thing and fix segfault on player leave ↵Perttu Ahola
from server as introduced in a previous switch-to-logging commit