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2011-12-03Change naming convention to be modname:* instead of modname_* (sorry modders!)Perttu Ahola
2011-12-03Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola
2011-12-03Properly handle mod name conflictsPerttu Ahola
2011-12-03Better mod loading error handlingPerttu Ahola
2011-12-03Add world/mods to mod search pathPerttu Ahola
2011-12-03Enforced mod global naming convention and better error reportingPerttu Ahola
2011-12-02Fix script error reporting a bitPerttu Ahola
2011-12-02Fix ActiveObject creation for fast player respawnsPerttu Ahola
2011-12-02Fix sending of player hp (was sent all the time)Perttu Ahola
2011-12-02Show bare hand when no item is selectedPerttu Ahola
2011-12-02Script-defined creative inventoryPerttu Ahola
2011-12-02Rename "build" privilege to "interact" (backwards-compatibly, of course)Perttu Ahola
2011-12-02Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola
2011-12-02Remove obsolete createPickedUpItem()Perttu Ahola
2011-12-02Add time_from_last_punch to Lua APIPerttu Ahola
2011-12-02+ middle-click now empties the inventory slot properlyMark Holmquist
2011-12-02Add enable_pvp settingPerttu Ahola
2011-12-02Make unlimited player transfer distance configurablePerttu Ahola
2011-12-02Fix player double damagePerttu Ahola
2011-12-02Make hitting players make a visual damage flash to the player texture and ↵Perttu Ahola
the screen of the local player
2011-12-02Don't hide players in pitch black (like oerkkis)Perttu Ahola
2011-12-02Move ServerRemotePlayer to a separate filePerttu Ahola
2011-12-02Fix the previous commitPerttu Ahola
2011-12-02Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_listPerttu Ahola
2011-12-02Print out PROTOCOL_VERSIONs if server is incompatible with clientPerttu Ahola
2011-12-02Higher default map save and unload intervalPerttu Ahola
2011-12-02Don't send objects or map data before definitions have been sentPerttu Ahola
2011-12-02Make players be again visible from a long distancePerttu Ahola
2011-12-01Remove stuff made obsolete by making players more ActiveObject-like and ↵Perttu Ahola
raise protocol version number by one (because it is not compatible at all anymore)
2011-12-01Players are more like objects + related stuffPerttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-12-01Fix non-fancy leaves not making faces with waterPerttu Ahola
2011-12-01Make non-fancy leaf texture to go in texture atlas tooPerttu Ahola
2011-12-01Add ServerActiveObject::removingFromEnvironment()Perttu Ahola
2011-12-01Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because ↵Perttu Ahola
1) it was not used, 2) if it will be used, it won't need to do that anymore
2011-12-01Fix getTextureRaw to always return an image that is not in the texture atlas ↵Perttu Ahola
and fix plain "^[forcesingle" handling
2011-12-01Fix loading of legacy MaterialItems (was loaded as a quite random type)Perttu Ahola
2011-12-01Fix texture atlas not being created correctlyPerttu Ahola
2011-12-01Fix processing of the default_password setting. It is now actually used as ↵Kahrl
the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.
2011-12-01Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock ↵Kahrl
differently depending on the irrlicht version.
2011-12-01Enable simple drag and drop in inventoryPerttu Ahola
2011-12-01Inventory move-to-slot hilightingPerttu Ahola
2011-12-01Fix conditional bug in inventoryGiuseppe Bilotta
A spurious semicolon after the conditional checking for the drop count to be not higher than the owned count caused the subsequent count = getCount() to be always executed. Fix by removing the extra semicolon.
2011-12-01Fix structs being declared as classesGiuseppe Bilotta
Some compilers complain when a class is declared as a struct or vice versa. Fix by making sure that the correct tag is used both in declaration and definition.
2011-12-01Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ↵Perttu Ahola
(happened if texture data was transferred slowly)
2011-12-01Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them ↵Perttu Ahola
not being filled correctly on some systems and compilers
2011-12-01Do not assert if count becomes larger than getStackMax() in ↵Perttu Ahola
InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate.
2011-12-01Load count 0 in itemstring as 1Perttu Ahola
2011-11-30ObjectRef:get_player_name, ObjectRef:inventory_set_list, ↵Perttu Ahola
ObjectRef:inventory_get_list
2011-11-30Add ObjectRef:punch and ObjectRef:right_click to Lua APIPerttu Ahola