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2012-06-03Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵darkrose
empty in minimal game
2012-06-03Update inventory menu from formspec on-the-flyPerttu Ahola
2012-06-03Add texture modification [lowpart:percent:filenamePerttu Ahola
2012-06-03Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point ↵Perttu Ahola
values in formspec
2012-06-03Reshape inventory menu codePerttu Ahola
2012-06-03Add a bit of unit test for inventoryPerttu Ahola
2012-06-03Fix loading of legacy chestsPerttu Ahola
2012-06-03Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return ↵Perttu Ahola
a string to aid better inter-object compatibility of code that assumes objects to be players
2012-06-03Make GUIinventoryMenu::drawList more robust with invalid dataPerttu Ahola
2012-06-03minetest.get_craft_resultPerttu Ahola
2012-06-03NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola
2012-06-03Properly handle dropping of items from nodes, and disallow moving items ↵Perttu Ahola
directly between nodes
2012-06-03on_metadata_inventory_{move,offer,take}Perttu Ahola
2012-06-03Implement sign using form field protocolPerttu Ahola
2012-06-03Convert legacy chest inventory list "0" to "main"Perttu Ahola
2012-06-03Improve GUIInventoryMenu error messages morePerttu Ahola
2012-06-03Add proper error messages to GUIInventoryMenu when inventory lists are invalidPerttu Ahola
2012-06-03Add node on_construct, on_destruct callbacks and update lua_api.txtPerttu Ahola
2012-06-03Strip unneeded variables from NodeMetadatadarkrose
2012-06-03WIP node metadata, node timersKahrl
2012-06-03Catch VersionMismatchException while loading world dataPerttu Ahola
2012-06-03Check password hash validityPerttu Ahola
2012-05-31Fix MSVC build (pow type overload stuff)Perttu Ahola
2012-05-21Add support for putting modpacks directly into mod directoriesPerttu Ahola
2012-05-20Add better trace peudo-loglevel supportPerttu Ahola
2012-05-20Allow using --worldname for local game tooPerttu Ahola
2012-05-20Comment out unnecessary debug output in SettingsPerttu Ahola
2012-05-20--world listPerttu Ahola
2012-05-20Tune smooth lighting a bitPerttu Ahola
2012-05-19Log more stuff in Client::afterContentReceived()Perttu Ahola
2012-04-15Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id ↵Perttu Ahola
already exists" failure
2012-04-14Fix continuing to process TOSERVER_INIT2 even if player doesn't existPerttu Ahola
2012-04-10Fix unhandled InvalidPositionExceptionPerttu Ahola
2012-04-09Fix ABM handling on block activationPerttu Ahola
2012-04-09Make client know about reverted disallowed diggingsPerttu Ahola
2012-04-08Call this 0.4.dev-201204080.4.dev-20120408Perttu Ahola
2012-04-08Support placing a minetest game inside $world/game to allow creating proper ↵Perttu Ahola
adventure maps Pro-tip: You can open a world in minetest by opening the world.mt file using minetest.
2012-04-08Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar ↵Perttu Ahola
errors
2012-04-08EnvRef:find_nodes_in_area(minp, maxp, nodenames)Perttu Ahola
2012-04-08Allow looping of local and positional soundsPerttu Ahola
2012-04-08Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola
2012-04-07Improve texture atlas generationPerttu Ahola
2012-04-07Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is ↵q66
experimental atm, causes visible spaces between blocks.
2012-04-07Tune mapgenPerttu Ahola
2012-04-07Fix collision code getting stuck if speed is 0Perttu Ahola
2012-04-07Fix segfault when setting privileges of a non-connected playerPerttu Ahola
2012-04-07Fix fabs() brainfartPerttu Ahola
2012-04-07Tune desert beachesPerttu Ahola
2012-04-07Fix MSVC ambiguous fabs() call errorsPerttu Ahola
2012-04-07Add deserts to map generatorPerttu Ahola