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2012-03-07Add dedicated_server_step settingPerttu Ahola
2012-02-28Merge remote-tracking branch 'jn/random-fixes'Perttu Ahola
2012-02-28Add descriptions to command line argumentsJuhani Numminen
2012-02-28Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola
2012-02-24mesh: warn only once about render-to-target not being supportedJonathan Neuschäfer
2012-02-24tile: remove redundant warning about failing render-to-targetJonathan Neuschäfer
2012-02-24tile: don't duplicate std::string::find_last_ofJonathan Neuschäfer
2012-02-24itemdef: handle the !render-to-target caseJonathan Neuschäfer
2012-02-06Tune brightness stuff and fog colorPerttu Ahola
2012-02-06Set default maximum viewing range to a bit more than default server send ↵Perttu Ahola
range to make fog work well
2012-02-06Fix calculating if block is in viewing range; fix fog and default minimum ↵Perttu Ahola
accordingly
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05Modify light values to work a bit better with non-smooth lightingPerttu Ahola
2012-02-02Set better visual light levelsPerttu Ahola
2012-02-02Fix some warnings on some compilersGiuseppe Bilotta
ItemStack is a struct, not a class CollisionInfo is a struct, not a class InventoryAction is abstract and it needs a virtual destructor
2012-02-02Merge remote-tracking branch 'kahrl/hidehud'Perttu Ahola
2012-02-02Fix server hang when stepping a furnace with a huge dtimeKahrl
2012-02-01Page up/down: don't display the old value, it was a little confusingKahrl
2012-02-01Page up and down change the minimum viewing rangeKahrl
2012-02-01Show the top line too when only chat, but not HUD is shownKahrl
2012-02-01F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler ↵Kahrl
pages
2012-01-25Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl
2012-01-24Remove unnecessary delays from large data transfer unit testPerttu Ahola
2012-01-24Set default number of maximum users to 100 instead of 20Perttu Ahola
2012-01-24Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()Perttu Ahola
2012-01-22Fix "illegal escape sequence" in MSVC (actually not illegal)Perttu Ahola
2012-01-22Fix give_initial_stuff mod; experimental mod: dug_item -> drop; ↵Kahrl
scriptapi.cpp: drops -> drop
2012-01-22tool and ToolItem apply item aliasesKahrl
2012-01-22Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵Kahrl
legacy_wallmounted
2012-01-22cleanupKahrl
2012-01-22Create node metadata when placing nodes againKahrl
2012-01-22Client-side prediction of inventory changes, and some inventory menu fixesKahrl
2012-01-22Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl
IACTION_CRAFT inventory action.
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
2012-01-14Fix inventory glitch when connecting as new userKahrl
2012-01-13Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit ↵Kahrl
annoying (even in single player).
2012-01-12Tool progress bar tweakingKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-06Fix key change menu a bitPerttu Ahola
2012-01-06ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)Perttu Ahola
2012-01-06Implement minetest.register_on_dieplayer()Perttu Ahola
2012-01-04Add missing checks to texture cachingPerttu Ahola
2012-01-03Limit range of ABM timer initial value randomizationPerttu Ahola
2012-01-02Use free rather than delete for malloc'd memoryPerttu Ahola
2012-01-02Initialize ABM timer to random value to spread processingPerttu Ahola
2012-01-02Fix ABM trigger chance being often way too highPerttu Ahola
2012-01-02Fix server sending stuff before textures have been sentPerttu Ahola
2012-01-02Mark ObjectRef::get_entity_name() deprecatedPerttu Ahola
2012-01-02Add name field to registered entitiesPerttu Ahola
2012-01-02Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola