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2013-06-06Fix class/struct forward declaration inconsistencies (good on ya, MSVC)0.4.7-MSVCKahrl
2013-06-06Revert "Fix multiple texture support for animated meshnodes." (broke ↵PilzAdam
existing models) This reverts commit 649dca4d16786ed4e5b74878f56b86dea4f02542.
2013-06-05Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno
2013-06-04Only add ^[forcesingle to get raw texture if atlas is usedKahrl
2013-06-03Fix multiple texture support for animated meshnodes.stujones11
2013-06-03Corrected segfault when registering new biomes.sweetbomber
2013-06-03Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl
Now Environment::clearAllObjects() unloads unused blocks in an interval defined by max_clearobjects_extra_loaded_blocks (default 4096).
2013-06-03Delay deleting replaced textures (m_texture_trash)Kahrl
2013-06-03Call m_menumgr->deletingMenu from quitMenu in addition to destructorKahrl
This fixes the bug where noMenuActive() keeps returning false after closing a menu until the mouse is moved, rendering the keyboard unusable (the_game calls input->clear() every frame when noMenuActive() is false).
2013-06-01Fix missing find_path and line_of_sightsapier
2013-06-01Fix some nullptr exceptions when handling invalid node inventoriesMetaDucky
2013-06-01Fix minetest.get_inventory(loc) always returning nil for "node" type locMetaDucky
2013-06-01Fix editbox default text being pre-selected in some casesMetaDucky
2013-06-01Generate debug HUD text with ostringstream instead of snprintf.Kahrl
This should fix #730.
2013-05-31Liquid adjusting: continue to dropproller
2013-05-26Bugfix: Update formname on showing new formspec while already one shownsapier
2013-05-26Fixed wrongly named invref:get_location() table members for nodes.MetaDucky
Makes the result compatible with the minetest.get_inventory(location) param.
2013-05-26Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl
2013-05-25Fix itemstack:add item not working correctsapier
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-24Predict param2 of facedir nodes and attachment of attached_node nodesPilzAdam
2013-05-22Make raillike nodes connect to any other raillike nodes if both are in the ↵Jeija
group connect_to_raillike
2013-05-21Fix disappearing of wielditemPilzAdam
2013-05-21Log non-fatal mod name conflict to actionstream instead of errorstreamKahrl
2013-05-20Dont animate changing wielditem from hand to handPilzAdam
2013-05-20Fix typo in particle spawningMetaDucky
2013-05-20Save settings after dropping main menuelagin
2013-05-20Use the group "soil" for nodes that saplings grow onShadowNinja
2013-05-19Fix lava damage on player's upper bodykwolekr
2013-05-19Fix nearly all warningskwolekr
2013-05-20Allow nil as puncher e.g. to do damage by tntsapier
2013-05-20Add a little animation when changing the wielded itemPilzAdam
2013-05-19Dont teleport back if holding sneak when detaching/turn freemove offPilzAdam
2013-05-19Fix EmergeThread names in logKahrl
Concatenate the thread id as string instead of adding it to the pointer
2013-05-19Write mods that are not in world.mt into it at world startupPilzAdam
2013-05-19Dont load mods that have no entry in world.mtPilzAdam
2013-05-19Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr
2013-05-19Fix regression of world loading caused by 81c863ackwolekr
2013-05-19New modsystemPilzAdam
Mods are placed in $path_<user/share>/mods They can be enabled per world in world.mt or the configure world window
2013-05-18Only create SoundManager in main menu if USE_SOUND is truePilzAdam
2013-05-18Fix memory leak in MeshUpdateThreadPilzAdam
2013-05-18Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen
2013-05-17Move kahrl to core devs in credits tabPilzAdam
2013-05-16Dont drop fonts with ENABLE_FREETYPE=0PilzAdam
2013-05-14Fix memory leak in run_tests()PilzAdam
2013-05-13Add mouse_sensitivity optionEsteban I. Ruiz Moreno
2013-05-13Add progress bar to item visuals preloadingZeg9
2013-05-13Only use game filter in singleplayer tab; use menu_{background, overlay, ↵PilzAdam
header, footer}.png for other tabs
2013-05-12Fix double free in createExtrudedMesh, reported by ptitSebKahrl
2013-05-11Add code to play main_menu.ogg in main menuRealBadAngel