Age | Commit message (Collapse) | Author | |
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2014-11-26 | Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps | Kahrl | |
This should fix #1844. Thanks to oleastre for making the first version of this commit (#1848). | |||
2014-11-13 | Wielded fixes. Add shaders support. | RealBadAngel | |
2014-11-08 | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | |
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. |