Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-09 | VoxelArea: add_{x,y,z,p} must be static | Loic Blot | |
Fix some documentations issues Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...) | |||
2018-02-10 | Node definition manager refactor (#7016) | Dániel Juhász | |
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager | |||
2018-02-04 | Remove unused light updating code | Dániel Juhász | |
Also remove the unit test that tests the removed algorithms. | |||
2017-08-20 | Modernize source code: last part (#6285) | Loïc Blot | |
* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes | |||
2017-08-18 | Optimize headers (part 2) (#6272) | Loïc Blot | |
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h | |||
2017-08-17 | C++ modernize: Pragma once (#6264) | Loïc Blot | |
* Migrate cpp headers to pragma once | |||
2017-07-26 | VoxelManip cleanups (const ref, const move) + function removal (#6169) | Loïc Blot | |
* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance * VoxelArea: precalculate extent (performance enhancement) This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation This will also benefits to mapgen | |||
2017-06-21 | Cpp11 initializers: last src root changeset (#6022) | Loïc Blot | |
* Cpp11 initializers: last src root changeset Finish to migrate all src root folder files to C++11 constructor initializers | |||
2017-05-26 | Time: Change old `u32` timestamps to 64-bit (#5818) | SmallJoker | |
MacOSX build fix + cleanups | |||
2015-03-07 | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | |
NDEBUG is defined), replace those usages with persistent alternatives | |||
2015-02-23 | Optimise MapBlockMesh related functions | gregorycu | |
Directely or indirectly optimises the following functions: * MapBlockMesh::MapBlockMesh * MapBlockMesh::getTileInfo * MapBlockMesh::makeFastFace * MapBlockMesh::getSmoothLightCombined | |||
2015-01-13 | Add VoxelArea::hasEmptyExtent | unknown | |
2014-11-21 | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins | |
CNodeDefManager::get() VoxelManipulator::addArea() | |||
2014-06-23 | Remove emerge and speedup addArea by using memcopy instead of one by one ↵ | sapier | |
assignment | |||
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | |
2013-03-11 | Migrate to STL containers/algorithms. | Ilya Zhuravlev | |
2013-02-24 | Update Copyright Years | Sfan5 | |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam | |
2013-01-21 | The new mapgen, noise functions, et al. | kwolekr | |
2012-06-17 | Optimize headers | Perttu Ahola | |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | |
GPLv2/later, by agreement of major contributors | |||
2012-03-27 | Implement propagateSunlight for VoxelManipulator | Perttu Ahola | |
2012-03-10 | Clean unit test output | Perttu Ahola | |
2011-11-29 | GameDef compiles | Perttu Ahola | |
2011-08-08 | Always return from non-void functions | Giuseppe Bilotta | |
This quiets a warning in Clang. | |||
2011-06-25 | New map generator added (and SQLite, messed up the commits at that time...) ↵ | Perttu Ahola | |
(import from temporary git repo) | |||
2011-04-11 | fixed warnings reported by cppcheck | Perttu Ahola | |
2011-04-03 | Modified block mesh generation to have clearer input and output. Instead of ↵ | Perttu Ahola | |
being a messy object oriented cludge, it now is a messy cludge with separate parameters. | |||
2011-02-14 | added sneaking/crouching and changelog | Perttu Ahola | |
2011-02-11 | fully working i guess | Perttu Ahola | |
2011-02-03 | some generation-time mud flow tweaking | Perttu Ahola | |
2011-02-01 | partly working chunk-based map generator (doesn't save properly, spawn is ↵ | Perttu Ahola | |
pretty random) | |||
2011-01-26 | Reworked texture, material, mineral and whatever handling | Perttu Ahola | |
2011-01-24 | Faster lighting at map generation time | Perttu Ahola | |
2011-01-24 | commented out old water stuff | Perttu Ahola | |
2011-01-17 | old water removed, some fixes here and there | Perttu Ahola | |
2010-12-13 | commit before content-tile separation | Perttu Ahola | |
2010-12-13 | fixes for vc++ | Perttu Ahola | |
2010-12-13 | working nicely | Perttu Ahola | |
2010-12-12 | starting to separate "material" to "content" and "tile" | Perttu Ahola | |
2010-12-11 | commit before some radicallish changes to water behavior | Perttu Ahola | |
2010-12-01 | some work-in-progress water stuff | Perttu Ahola | |
2010-11-29 | license stuff | Perttu Ahola | |
--HG-- rename : src/licensecomment.txt => licensecomment.txt | |||
2010-11-29 | vokselijuttu lisätty | Perttu Ahola | |