aboutsummaryrefslogtreecommitdiff
path: root/src/voxel.h
AgeCommit message (Collapse)Author
2018-03-09VoxelArea: add_{x,y,z,p} must be staticLoic Blot
Fix some documentations issues Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
2018-02-04Remove unused light updating codeDániel Juhász
Also remove the unit test that tests the removed algorithms.
2017-08-20Modernize source code: last part (#6285)Loïc Blot
* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
2017-08-18Optimize headers (part 2) (#6272)Loïc Blot
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
* Migrate cpp headers to pragma once
2017-07-26VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot
* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance * VoxelArea: precalculate extent (performance enhancement) This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation This will also benefits to mapgen
2017-06-21Cpp11 initializers: last src root changeset (#6022)Loïc Blot
* Cpp11 initializers: last src root changeset Finish to migrate all src root folder files to C++11 constructor initializers
2017-05-26Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker
MacOSX build fix + cleanups
2015-03-07For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins
NDEBUG is defined), replace those usages with persistent alternatives
2015-02-23Optimise MapBlockMesh related functionsgregorycu
Directely or indirectly optimises the following functions: * MapBlockMesh::MapBlockMesh * MapBlockMesh::getTileInfo * MapBlockMesh::makeFastFace * MapBlockMesh::getSmoothLightCombined
2015-01-13Add VoxelArea::hasEmptyExtentunknown
2014-11-21Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins
CNodeDefManager::get() VoxelManipulator::addArea()
2014-06-23Remove emerge and speedup addArea by using memcopy instead of one by one ↵sapier
assignment
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-01-21The new mapgen, noise functions, et al.kwolekr
2012-06-17Optimize headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-03-27Implement propagateSunlight for VoxelManipulatorPerttu Ahola
2012-03-10Clean unit test outputPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-08-08Always return from non-void functionsGiuseppe Bilotta
This quiets a warning in Clang.
2011-06-25New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola
(import from temporary git repo)
2011-04-11fixed warnings reported by cppcheckPerttu Ahola
2011-04-03Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola
being a messy object oriented cludge, it now is a messy cludge with separate parameters.
2011-02-14added sneaking/crouching and changelogPerttu Ahola
2011-02-11fully working i guessPerttu Ahola
2011-02-03some generation-time mud flow tweakingPerttu Ahola
2011-02-01partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola
pretty random)
2011-01-26Reworked texture, material, mineral and whatever handlingPerttu Ahola
2011-01-24Faster lighting at map generation timePerttu Ahola
2011-01-24commented out old water stuffPerttu Ahola
2011-01-17old water removed, some fixes here and therePerttu Ahola
2010-12-13commit before content-tile separationPerttu Ahola
2010-12-13fixes for vc++Perttu Ahola
2010-12-13working nicelyPerttu Ahola
2010-12-12starting to separate "material" to "content" and "tile"Perttu Ahola
2010-12-11commit before some radicallish changes to water behaviorPerttu Ahola
2010-12-01some work-in-progress water stuffPerttu Ahola
2010-11-29license stuffPerttu Ahola
--HG-- rename : src/licensecomment.txt => licensecomment.txt
2010-11-29vokselijuttu lisättyPerttu Ahola