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path: root/src/voxel.h
AgeCommit message (Expand)Author
2018-03-09VoxelArea: add_{x,y,z,p} must be staticLoic Blot
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
2018-02-04Remove unused light updating codeDániel Juhász
2017-08-20Modernize source code: last part (#6285)Loïc Blot
2017-08-18Optimize headers (part 2) (#6272)Loïc Blot
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
2017-07-26VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot
2017-06-21Cpp11 initializers: last src root changeset (#6022)Loïc Blot
2017-05-26Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-02-23Optimise MapBlockMesh related functionsgregorycu
2015-01-13Add VoxelArea::hasEmptyExtentunknown
2014-11-21Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins
2014-06-23Remove emerge and speedup addArea by using memcopy instead of one by one assi...sapier
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-01-21The new mapgen, noise functions, et al.kwolekr
2012-06-17Optimize headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-03-27Implement propagateSunlight for VoxelManipulatorPerttu Ahola
2012-03-10Clean unit test outputPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-08-08Always return from non-void functionsGiuseppe Bilotta
2011-06-25New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola
2011-04-11fixed warnings reported by cppcheckPerttu Ahola
2011-04-03Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola
2011-02-14added sneaking/crouching and changelogPerttu Ahola
2011-02-11fully working i guessPerttu Ahola
2011-02-03some generation-time mud flow tweakingPerttu Ahola
2011-02-01partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola
2011-01-26Reworked texture, material, mineral and whatever handlingPerttu Ahola
2011-01-24Faster lighting at map generation timePerttu Ahola
2011-01-24commented out old water stuffPerttu Ahola
2011-01-17old water removed, some fixes here and therePerttu Ahola
2010-12-13commit before content-tile separationPerttu Ahola
2010-12-13fixes for vc++Perttu Ahola
2010-12-13working nicelyPerttu Ahola
2010-12-12starting to separate "material" to "content" and "tile"Perttu Ahola
2010-12-11commit before some radicallish changes to water behaviorPerttu Ahola
2010-12-01some work-in-progress water stuffPerttu Ahola
2010-11-29license stuffPerttu Ahola
2010-11-29vokselijuttu lisättyPerttu Ahola