Age | Commit message (Expand) | Author |
2018-03-09 | VoxelArea: add_{x,y,z,p} must be static | Loic Blot |
2018-02-10 | Node definition manager refactor (#7016) | Dániel Juhász |
2018-02-04 | Remove unused light updating code | Dániel Juhász |
2017-08-20 | Modernize source code: last part (#6285) | Loïc Blot |
2017-08-18 | Optimize headers (part 2) (#6272) | Loïc Blot |
2017-08-17 | C++ modernize: Pragma once (#6264) | Loïc Blot |
2017-07-26 | VoxelManip cleanups (const ref, const move) + function removal (#6169) | Loïc Blot |
2017-06-21 | Cpp11 initializers: last src root changeset (#6022) | Loïc Blot |
2017-05-26 | Time: Change old `u32` timestamps to 64-bit (#5818) | SmallJoker |
2015-03-07 | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins |
2015-02-23 | Optimise MapBlockMesh related functions | gregorycu |
2015-01-13 | Add VoxelArea::hasEmptyExtent | unknown |
2014-11-21 | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins |
2014-06-23 | Remove emerge and speedup addArea by using memcopy instead of one by one assi... | sapier |
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl |
2013-03-11 | Migrate to STL containers/algorithms. | Ilya Zhuravlev |
2013-02-24 | Update Copyright Years | Sfan5 |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam |
2013-01-21 | The new mapgen, noise functions, et al. | kwolekr |
2012-06-17 | Optimize headers | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-03-27 | Implement propagateSunlight for VoxelManipulator | Perttu Ahola |
2012-03-10 | Clean unit test output | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-08-08 | Always return from non-void functions | Giuseppe Bilotta |
2011-06-25 | New map generator added (and SQLite, messed up the commits at that time...) (... | Perttu Ahola |
2011-04-11 | fixed warnings reported by cppcheck | Perttu Ahola |
2011-04-03 | Modified block mesh generation to have clearer input and output. Instead of b... | Perttu Ahola |
2011-02-14 | added sneaking/crouching and changelog | Perttu Ahola |
2011-02-11 | fully working i guess | Perttu Ahola |
2011-02-03 | some generation-time mud flow tweaking | Perttu Ahola |
2011-02-01 | partly working chunk-based map generator (doesn't save properly, spawn is pre... | Perttu Ahola |
2011-01-26 | Reworked texture, material, mineral and whatever handling | Perttu Ahola |
2011-01-24 | Faster lighting at map generation time | Perttu Ahola |
2011-01-24 | commented out old water stuff | Perttu Ahola |
2011-01-17 | old water removed, some fixes here and there | Perttu Ahola |
2010-12-13 | commit before content-tile separation | Perttu Ahola |
2010-12-13 | fixes for vc++ | Perttu Ahola |
2010-12-13 | working nicely | Perttu Ahola |
2010-12-12 | starting to separate "material" to "content" and "tile" | Perttu Ahola |
2010-12-11 | commit before some radicallish changes to water behavior | Perttu Ahola |
2010-12-01 | some work-in-progress water stuff | Perttu Ahola |
2010-11-29 | license stuff | Perttu Ahola |
2010-11-29 | vokselijuttu lisätty | Perttu Ahola |