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voxel.cpp
Age
Commit message (
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Author
2022-10-09
Optimize lighting calculation (#12797)
Jude Melton-Houghton
2018-02-10
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-04
Remove unused light updating code
Dániel Juhász
2017-08-20
Modernize source code: last part (#6285)
Loïc Blot
2017-07-26
VoxelManip cleanups (const ref, const move) + function removal (#6169)
Loïc Blot
2017-06-21
Cpp11 initializers: last src root changeset (#6022)
Loïc Blot
2017-05-26
Time: Change old `u32` timestamps to 64-bit (#5818)
SmallJoker
2015-07-24
Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will
Loic Blot
2015-02-23
Optimise MapBlockMesh related functions
gregorycu
2015-01-18
Create empty default constructor for MapNode
Craig Robbins
2015-01-13
Add VoxelArea::hasEmptyExtent
unknown
2014-12-27
VoxelManipulator: Remove unnecessary deallocation steps
kwolekr
2014-12-24
Large increase in performance
Craig Robbins
2014-12-12
Use std::string::empty() instead of size() where applicable
Anton
2014-12-04
Optimise VoxelManipulator::copyFrom
Craig Robbins
2014-11-21
Optimise functions from CNodeDefManager and VoxelManipulator
Craig Robbins
2014-06-23
Remove emerge and speedup addArea by using memcopy instead of one by one assi...
sapier
2014-06-23
Use memset for flag initialization (compiler optimization is way better)
sapier
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-05-19
Fix nearly all warnings
kwolekr
2013-03-11
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-02-25
Fix most walled-off caves
kwolekr
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-06-17
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-03-27
Implement propagateSunlight for VoxelManipulator
Perttu Ahola
2011-11-29
Optimize lighting by a tiny bit
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-07-23
extended content-type range
Perttu Ahola
2011-06-17
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-02-01
partly working chunk-based map generator (doesn't save properly, spawn is pre...
Perttu Ahola
2011-01-30
map generation framework under development... not quite operational at this p...
Perttu Ahola
2011-01-26
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-25
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-24
Faster lighting at map generation time
Perttu Ahola
2011-01-24
commented out old water stuff
Perttu Ahola
2011-01-17
old water removed, some fixes here and there
Perttu Ahola
2010-12-26
working good
Perttu Ahola
2010-12-22
some work-in-progress
Perttu Ahola
2010-12-21
organizing stuff.
Perttu Ahola
2010-12-20
framework for modifying textures
Perttu Ahola
2010-12-19
day/night working client side
Perttu Ahola
2010-12-18
before daynight mesh cache
Perttu Ahola
2010-12-14
little fixes
Perttu Ahola
2010-12-13
working nicely
Perttu Ahola
2010-12-12
starting to separate "material" to "content" and "tile"
Perttu Ahola
2010-12-11
removed accidental double flowWater
Perttu Ahola
2010-12-11
commit before some radicallish changes to water behavior
Perttu Ahola
2010-12-01
some work-in-progress water stuff
Perttu Ahola
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