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~3-4x faster
This indirectly optimises MapBlock:copyTo() which in turn improves performance of MeshMakeData::fill()
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CNodeDefManager::get()
VoxelManipulator::addArea()
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assignment
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use temp variables instead of recalculating array index
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GPLv2/later, by agreement of major contributors
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stuff from material.cpp to content_mapnode.{h,cpp}
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pretty random)
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point.
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--HG--
rename : src/licensecomment.txt => licensecomment.txt
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