Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-10 | Node definition manager refactor (#7016) | Dániel Juhász | |
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager | |||
2018-02-04 | Remove unused light updating code | Dániel Juhász | |
Also remove the unit test that tests the removed algorithms. | |||
2017-08-20 | Modernize source code: last part (#6285) | Loïc Blot | |
* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes | |||
2017-07-26 | VoxelManip cleanups (const ref, const move) + function removal (#6169) | Loïc Blot | |
* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance * VoxelArea: precalculate extent (performance enhancement) This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation This will also benefits to mapgen | |||
2017-06-21 | Cpp11 initializers: last src root changeset (#6022) | Loïc Blot | |
* Cpp11 initializers: last src root changeset Finish to migrate all src root folder files to C++11 constructor initializers | |||
2017-05-26 | Time: Change old `u32` timestamps to 64-bit (#5818) | SmallJoker | |
MacOSX build fix + cleanups | |||
2015-07-24 | Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will | Loic Blot | |
always evaluate to true. | |||
2015-02-23 | Optimise MapBlockMesh related functions | gregorycu | |
Directely or indirectly optimises the following functions: * MapBlockMesh::MapBlockMesh * MapBlockMesh::getTileInfo * MapBlockMesh::makeFastFace * MapBlockMesh::getSmoothLightCombined | |||
2015-01-18 | Create empty default constructor for MapNode | Craig Robbins | |
2015-01-13 | Add VoxelArea::hasEmptyExtent | unknown | |
2014-12-27 | VoxelManipulator: Remove unnecessary deallocation steps | kwolekr | |
2014-12-24 | Large increase in performance | Craig Robbins | |
2014-12-12 | Use std::string::empty() instead of size() where applicable | Anton | |
2014-12-04 | Optimise VoxelManipulator::copyFrom | Craig Robbins | |
~3-4x faster This indirectly optimises MapBlock:copyTo() which in turn improves performance of MeshMakeData::fill() | |||
2014-11-21 | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins | |
CNodeDefManager::get() VoxelManipulator::addArea() | |||
2014-06-23 | Remove emerge and speedup addArea by using memcopy instead of one by one ↵ | sapier | |
assignment | |||
2014-06-23 | Use memset for flag initialization (compiler optimization is way better) | sapier | |
use temp variables instead of recalculating array index | |||
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | |
2013-05-19 | Fix nearly all warnings | kwolekr | |
2013-03-11 | Migrate to STL containers/algorithms. | Ilya Zhuravlev | |
2013-02-25 | Fix most walled-off caves | kwolekr | |
2013-02-24 | Update Copyright Years | Sfan5 | |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam | |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola | |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | |
GPLv2/later, by agreement of major contributors | |||
2012-03-27 | Implement propagateSunlight for VoxelManipulator | Perttu Ahola | |
2011-11-29 | Optimize lighting by a tiny bit | Perttu Ahola | |
2011-11-29 | GameDef compiles | Perttu Ahola | |
2011-07-23 | extended content-type range | Perttu Ahola | |
2011-06-17 | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵ | Perttu Ahola | |
stuff from material.cpp to content_mapnode.{h,cpp} | |||
2011-02-01 | partly working chunk-based map generator (doesn't save properly, spawn is ↵ | Perttu Ahola | |
pretty random) | |||
2011-01-30 | map generation framework under development... not quite operational at this ↵ | Perttu Ahola | |
point. | |||
2011-01-26 | Reworked texture, material, mineral and whatever handling | Perttu Ahola | |
2011-01-25 | removed alternative name "pressure" from param2 | Perttu Ahola | |
2011-01-24 | Faster lighting at map generation time | Perttu Ahola | |
2011-01-24 | commented out old water stuff | Perttu Ahola | |
2011-01-17 | old water removed, some fixes here and there | Perttu Ahola | |
2010-12-26 | working good | Perttu Ahola | |
2010-12-22 | some work-in-progress | Perttu Ahola | |
2010-12-21 | organizing stuff. | Perttu Ahola | |
2010-12-20 | framework for modifying textures | Perttu Ahola | |
2010-12-19 | day/night working client side | Perttu Ahola | |
2010-12-18 | before daynight mesh cache | Perttu Ahola | |
2010-12-14 | little fixes | Perttu Ahola | |
2010-12-13 | working nicely | Perttu Ahola | |
2010-12-12 | starting to separate "material" to "content" and "tile" | Perttu Ahola | |
2010-12-11 | removed accidental double flowWater | Perttu Ahola | |
2010-12-11 | commit before some radicallish changes to water behavior | Perttu Ahola | |
2010-12-01 | some work-in-progress water stuff | Perttu Ahola | |
2010-11-29 | license stuff | Perttu Ahola | |
--HG-- rename : src/licensecomment.txt => licensecomment.txt |