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voxel.cpp
Age
Commit message (
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Author
2011-11-29
Optimize lighting by a tiny bit
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-07-23
extended content-type range
Perttu Ahola
2011-06-17
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵
Perttu Ahola
stuff from material.cpp to content_mapnode.{h,cpp}
2011-02-01
partly working chunk-based map generator (doesn't save properly, spawn is ↵
Perttu Ahola
pretty random)
2011-01-30
map generation framework under development... not quite operational at this ↵
Perttu Ahola
point.
2011-01-26
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-25
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-24
Faster lighting at map generation time
Perttu Ahola
2011-01-24
commented out old water stuff
Perttu Ahola
2011-01-17
old water removed, some fixes here and there
Perttu Ahola
2010-12-26
working good
Perttu Ahola
2010-12-22
some work-in-progress
Perttu Ahola
2010-12-21
organizing stuff.
Perttu Ahola
2010-12-20
framework for modifying textures
Perttu Ahola
2010-12-19
day/night working client side
Perttu Ahola
2010-12-18
before daynight mesh cache
Perttu Ahola
2010-12-14
little fixes
Perttu Ahola
2010-12-13
working nicely
Perttu Ahola
2010-12-12
starting to separate "material" to "content" and "tile"
Perttu Ahola
2010-12-11
removed accidental double flowWater
Perttu Ahola
2010-12-11
commit before some radicallish changes to water behavior
Perttu Ahola
2010-12-01
some work-in-progress water stuff
Perttu Ahola
2010-11-29
license stuff
Perttu Ahola
--HG-- rename : src/licensecomment.txt => licensecomment.txt
2010-11-29
vokselijuttu lisätty
Perttu Ahola