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2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Some MSVC fixesPerttu Ahola
2011-11-29Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola
2011-11-29Improve item serializationPerttu Ahola
2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29Fix yet-another serialization error in utility.h and set constructor of ↵Perttu Ahola
Buffer take const data for copying
2011-11-07utility.h: Change Buffer's interface to be more compatible with ↵Kahrl
SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues
2011-11-01Fix an obvious bug in utility.hPerttu Ahola
2011-10-16Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola
--info-on-stderr to enable crap.
2011-10-15mobv2Perttu Ahola
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-09-21Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵Kahrl
and refactored some other code into calls of that
2011-09-08Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl
camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
2011-08-22Fix byte count in serialization of "F1000"Perttu Ahola
Some access violations and segfaults and strange behaviour might have been caused by this.
2011-08-13Let Settings accept a const char* directlyGiuseppe Bilotta
2011-08-08Always return from non-void functionsGiuseppe Bilotta
This quiets a warning in Clang.
2011-06-25mapgen stuffPerttu Ahola
2011-05-31Reduced the CPU usage of the sent block selector algorithmPerttu Ahola
2011-05-29player passwords and privileges in world/auth.txtPerttu Ahola
--HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
2011-05-22Added the ability to change your password (via pause menu)Ciaran Gultnieks
--HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
2011-05-22Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola
2011-05-21Cleaned networking code a bit (had this one on the to-do list for like 4 ↵Perttu Ahola
months already)
2011-05-21All textures are are now searched first from the directory specified by the ↵Perttu Ahola
texture_path setting.
2011-05-19put the wstring stoi too in the ignore-on-vc2010 #ifPerttu Ahola
2011-05-18(hopefully) fixed stoi/stof compile problems on vc2010Perttu Ahola
2011-05-16Improved server commands and added player permissions.Ciaran Gultnieks
--HG-- extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
2011-05-03Fixed a temporary solution of server shutting down to an assert(0) when a ↵Perttu Ahola
too large block metadata is sent to an old client
2011-04-29made proper skyboxes for dawn/evening and nightPerttu Ahola
2011-04-22Removed IrrlichtWrapperPerttu Ahola
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-11Fixed some problems with crafting and inventoryPerttu Ahola
2011-04-11fixed warnings reported by cppcheckPerttu Ahola
2011-04-10fixed the object update interval thingyPerttu Ahola
2011-04-10better support for old mapsPerttu Ahola
2011-04-10implemented rats in new system to verify that it worksPerttu Ahola
2011-04-10new object systemPerttu Ahola
2011-04-04Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola
Also made client mutex-free to allow easier adding of new stuff.
2011-04-03Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola
being a messy object oriented cludge, it now is a messy cludge with separate parameters.
2011-04-02commit before some radical changesPerttu Ahola
2011-02-28A third try on terrain generation. No trees yet.Perttu Ahola
2011-02-23mainly work on object scripting apiPerttu Ahola
2011-02-23removed an old commentPerttu Ahola
2011-02-23Fixed insufficient error handling in narrow_to_wide, which caused a crash if ↵Perttu Ahola
the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font)
2011-02-21preliminary lua scripting framework for objectsPerttu Ahola
2011-02-21Temporary commit; lots of test code and stuffPerttu Ahola
2011-02-15Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola
2011-02-12hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola
2011-02-11more stuff...Perttu Ahola
2011-02-11fully working i guessPerttu Ahola
2011-02-11new texture stuff quite workingPerttu Ahola