Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-09-11 | Change mainmenu texture handling + small misc changes | Kahrl | |
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0". | |||
2013-09-09 | Add dummy and LevelDB database backends | Ilya Zhuravlev | |
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | |
2013-07-08 | Settings: everything != 0 equals true; remove .asm shaders | PilzAdam | |
2013-03-05 | Allow any character in formspec strings with escape char | kwolekr | |
2013-02-24 | Update Copyright Years | Sfan5 | |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam | |
2013-02-06 | Add flag string settings, flat map option | kwolekr | |
2013-01-23 | Fix compile under MingW | kwolekr | |
2012-12-16 | Added ability to fetch media from remote server (using cURL library) | Ilya Zhuravlev | |
2012-09-05 | Enforce stricter world names using a blacklist | Matthew I | |
Blacklisted characters are: / \ | |||
2012-06-17 | Initially split utility.h to multiple files in util/ | Perttu Ahola | |