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path: root/src/util/serialize.h
AgeCommit message (Collapse)Author
2014-04-12Fix write and read S32 vectorsBlockMen
2014-03-15Make serializeStructToString use an ostringstreamShadowNinja
2014-02-15Add minetest.set_noiseparam_defaults() Lua APIkwolekr
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-02-26Fix most warnings, re-fix MSVC compile errorkwolekr
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-12-02Const-correct util/serialize.hPerttu Ahola
2012-11-25Framework for the attachment system, new object property which allows ↵MirceaKitsune
changing the color and alpha of mesh materials New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
2012-06-17Optimize headersPerttu Ahola
2012-06-17Initially split utility.h to multiple files in util/Perttu Ahola