Age | Commit message (Collapse) | Author | |
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2014-11-21 | serialize.h: use machine native byte swapping if available, fall-back to ↵ | Rafael Reilova | |
previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() nodemetadata.cpp, nodetimer.cpp optimzation: simpler deserialize node position method staticobject.cpp: cleanup: use util/serialize.h inlines instead of its own de/serialization serialize.cpp: minor optimization/cleanup: avoid generation of unneeded string temporary CMakeLists.txt, cmake_config.h.in: detection of endian.h config.h: added HAVE_ENDIAN_H Commits due to feedback squashed Signed-off-by: Craig Robbins <kde.psych@gmail.com> | |||
2014-04-12 | Fix write and read S32 vectors | BlockMen | |
2014-03-15 | Make serializeStructToString use an ostringstream | ShadowNinja | |
2014-02-15 | Add minetest.set_noiseparam_defaults() Lua API | kwolekr | |
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | |
2013-02-26 | Fix most warnings, re-fix MSVC compile error | kwolekr | |
2013-02-24 | Update Copyright Years | Sfan5 | |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam | |
2012-12-02 | Const-correct util/serialize.h | Perttu Ahola | |
2012-11-25 | Framework for the attachment system, new object property which allows ↵ | MirceaKitsune | |
changing the color and alpha of mesh materials New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to | |||
2012-06-17 | Optimize headers | Perttu Ahola | |
2012-06-17 | Initially split utility.h to multiple files in util/ | Perttu Ahola | |