Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-11-19 | Remove unused rangelim function (the macro still exists) | Kahrl | |
2014-11-08 | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | |
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. | |||
2014-10-29 | Refactor decoration-related code | kwolekr | |
Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros | |||
2013-11-04 | Accept hexadecimal and string values for seeds | kwolekr | |
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | |
2013-07-27 | Weather support | proller | |
2013-06-22 | Decoration: Add Schematic decoration type | kwolekr | |
2013-03-11 | Migrate to STL containers/algorithms. | Ilya Zhuravlev | |
2013-02-24 | Update Copyright Years | Sfan5 | |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam | |
2013-01-21 | The new mapgen, noise functions, et al. | kwolekr | |
2012-06-17 | Optimize headers | Perttu Ahola | |
2012-06-17 | Initially split utility.h to multiple files in util/ | Perttu Ahola | |