Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-02 | src/util/numeric.{cpp,h}: Fix FacePositionCache data race | Břetislav Štec | |
2015-05-01 | Fix several MSVC issues numeric.h | SmallJoker | |
-> Round negative numbers correctly CMakeLists.txt -> Link Json with the static run-time library | |||
2015-04-01 | Clean scaling pre-filter for formspec/HUD. | Aaron Suen | |
2015-03-31 | Fix set_bits | kwolekr | |
2015-03-31 | GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager | kwolekr | |
Add core.clear_registered_schematics() and refactor schematics somewhat | |||
2015-03-22 | Add support for the PCG32 PRNG algo (and associated script APIs) | kwolekr | |
2015-02-23 | Fix wrapDegrees family of functions | Craig Robbins | |
wrapDegrees() (renamed to modulo360f) wrapDegrees_0_360 wrapDegrees_180 Minor errors were present in previous versions; see issue #2328 | |||
2015-02-16 | Performance Improvement: Use a cache which caches result for getFacePositions. | Loic Blot | |
This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected. In the callgrind map, you will see original: * 3.3M calls to std::list for 9700 calls to getFacePositions In the modified version, you will see: * 3.3K calls to std::list for 6900 call to getFacePositions Callgrind map is here: #2321 it's a huge performance improvement to l_find_node_near | |||
2015-01-18 | Water fixes | gregorycu | |
Change must_reflow to a deque Add overload for MapBlock::raiseModified that takes a const char*. This is a speed improvement. Comment out unused variable Optimisations to block offset calculations | |||
2014-11-19 | Remove unused rangelim function (the macro still exists) | Kahrl | |
2014-11-08 | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | |
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. | |||
2014-10-29 | Refactor decoration-related code | kwolekr | |
Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros | |||
2013-11-04 | Accept hexadecimal and string values for seeds | kwolekr | |
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | |
2013-07-27 | Weather support | proller | |
2013-06-22 | Decoration: Add Schematic decoration type | kwolekr | |
2013-03-11 | Migrate to STL containers/algorithms. | Ilya Zhuravlev | |
2013-02-24 | Update Copyright Years | Sfan5 | |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam | |
2013-01-21 | The new mapgen, noise functions, et al. | kwolekr | |
2012-06-17 | Optimize headers | Perttu Ahola | |
2012-06-17 | Initially split utility.h to multiple files in util/ | Perttu Ahola | |