aboutsummaryrefslogtreecommitdiff
path: root/src/util/numeric.h
AgeCommit message (Expand)Author
2023-02-08Generalize mesh chunking, and make it configurable. (#13179)lhofhansl
2022-07-13Animated particlespawners and more (#11545)Lexi Hale
2021-02-26Keep mapblocks in memory if they're in range (#10714)hecks
2020-04-11Formspecs: Add state-selection to style elements (#9378)Hugues Ross
2019-02-07Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)Paul Ouellette
2018-11-28Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter
2018-09-16Light curve: Simplify and improve code, fix darkened daytime sky (#7693)Vitaliy
2018-08-02Smoothed yaw rotation for objects (#6825)SmallJoker
2018-01-12Revert "Add an active object step time budget #6721"Lars Hofhansl
2017-12-26Fix rounding error in g/set_node caused by truncation to floatrubenwardy
2017-12-06Add an active object step time budget #6721Lars Hofhansl
2017-11-15Allow zoom to actually show more data.Lars Hofhansl
2017-11-08Move files to subdirectories (#6599)Vitaliy
2017-08-20Change BS constant from implicit double to float (#6286)Jens Rottmann
2017-08-20Modernize source code: last part (#6285)Loïc Blot
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
2017-06-19C++11 cleanup on constructors (#6000)Vincent Glize
2017-06-06Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot
2017-05-06Fix myfloor(0.0)ShadowNinja
2017-05-06Clean up numeric.h and split FacePositionCache from itShadowNinja
2017-03-11Minimap: Optimisenumber Zero
2016-10-06use unordered containers where possible (patch 4 on X)Loic Blot
2016-02-11v2d & aabbox3d<f32> & sky cleanupsnerzhul
2015-11-02Rename and move basicmacros.h to util/basic_macros.hest31
2015-10-27Move basic, non-numeric macros from util/numeric.h to basicmacros.hkwolekr
2015-08-23Clean up threadingShadowNinja
2015-08-02src/util/numeric.{cpp,h}: Fix FacePositionCache data raceBřetislav Štec
2015-05-01Fix several MSVC issues numeric.hSmallJoker
2015-04-01Clean scaling pre-filter for formspec/HUD.Aaron Suen
2015-03-31Fix set_bitskwolekr
2015-03-31GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr
2015-03-22Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr
2015-02-23Fix wrapDegrees family of functionsCraig Robbins
2015-02-16Performance Improvement: Use a cache which caches result for getFacePositions.Loic Blot
2015-01-18Water fixesgregorycu
2014-11-19Remove unused rangelim function (the macro still exists)Kahrl
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
2014-10-29Refactor decoration-related codekwolekr
2013-11-04Accept hexadecimal and string values for seedskwolekr
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-07-27Weather supportproller
2013-06-22Decoration: Add Schematic decoration typekwolekr
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-01-21The new mapgen, noise functions, et al.kwolekr
2012-06-17Optimize headersPerttu Ahola
2012-06-17Initially split utility.h to multiple files in util/Perttu Ahola