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2018-06-26Fix MurmurHash implementation to really be unaligned (#7482)sfan5
2018-05-15Use server's zoom fov for distant world loading.Lars Hofhansl
2018-04-05Zoom adjustDist(): Improve variable name (#7208)Paramat
2018-04-04Fix last performance-type-promotion-in-math-fn problemsLoic Blot
2018-04-04Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)Loïc Blot
* Use constexpr + unroll some calculations to cache definitively some calculations * Unroll some calls in collision code & use a constref instead of a copy in one occurence
2018-04-03Fix last clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot
Based on https://travis-ci.org/minetest/minetest/jobs/361810382 output Also fix 2 missing copyright notices
2018-04-03Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot
2017-11-15Allow zoom to actually show more data.Lars Hofhansl
This allows the client to retrieve blocks at a greater distance from the server, thus allowing for a real zoom.
2017-11-08Move files to subdirectories (#6599)Vitaliy
* Move files around
2017-08-19Code modernization: subfolders (#6283)Loïc Blot
* Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo
2017-05-06Clean up numeric.h and split FacePositionCache from itShadowNinja
I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.
2017-01-20Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-001
2016-11-11Fix incorrect distance computation for visible blocks (#4765)Rogier-5
The client would not compute the distance from the camera to to a mapblock correctly. The result was that blocks that were in view (i.e. not beyond the fog limit) would not be rendered. With the improved distance computation, a range adjustment that existed in clientiface.cpp is no longer required.
2016-10-06use unordered containers where possible (patch 4 on X)Loic Blot
Also remove some unused parameters/functions
2016-02-18HOTFIX: fix too agressive block cullingRealBadAngel
2015-08-23Clean up threadingShadowNinja
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
2015-08-02src/util/numeric.{cpp,h}: Fix FacePositionCache data raceBřetislav Štec
2015-04-01Clean scaling pre-filter for formspec/HUD.Aaron Suen
2015-03-31GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr
Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-22Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr
2015-02-16Performance Improvement: Use a cache which caches result for getFacePositions.Loic Blot
This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected. In the callgrind map, you will see original: * 3.3M calls to std::list for 9700 calls to getFacePositions In the modified version, you will see: * 3.3K calls to std::list for 6900 call to getFacePositions Callgrind map is here: #2321 it's a huge performance improvement to l_find_node_near
2013-11-12Fix compiling with 32bit MinGWSfan5
2013-11-04Accept hexadecimal and string values for seedskwolekr
2013-07-07include mathconstants.h in numerics.cppVincent Heuken
2013-05-18Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-06-17Hopefully fix includes on mingwPerttu Ahola
2012-06-17Initially split utility.h to multiple files in util/Perttu Ahola