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2018-02-10Node definition manager refactor (#7016)Dániel Juhász
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
2017-09-26Implement mod communication channels (#6351)Loïc Blot
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
2017-08-30Remove DSTACK support (#6346)Loïc Blot
Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
2017-08-20Modernize source code: last part (#6285)Loïc Blot
* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
2017-08-16Cleanup various headers to reduce compilation times (#6255)Loïc Blot
* Cleanup various headers to reduce compilation times
2017-06-19C++11 cleanup on constructors (#6000)Vincent Glize
* C++11 cleanup on constructors dir script
2017-05-26Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker
MacOSX build fix + cleanups
2017-03-16Add ModStorageAPI to client side modding (#5396)Loïc Blot
mod storage is located into user_path / client / mod_storage
2017-03-13[CSM] Client side moddingLoic Blot
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
2015-10-26Remove some abort() callsest31
abort() doesn't benefit from the high level abstractions from FATAL_ERROR.
2015-10-14Rename macros with two leading underscoresShadowNinja
These names are reserved for the compiler/library implementations.
2015-10-14Refactor loggingShadowNinja
- Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
2015-05-08Tests: Add schematic unittestskwolekr
Improve schematic file-saving interface Add ability to create temporary test files
2015-05-05Tests: Add NodeResolver unittestskwolekr
Minor misc. NodeResolver cleanups Prefix faux content type constants for testing with t_ to avoid confusion or name collisions
2015-04-26Tests: Modularize unit testingkwolekr
Split unit tests into separate files under src/unittest/ Give better unittest diagnostics Clean up some code