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path: root/src/unittest/CMakeLists.txt
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2018-01-05GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot
Game class is too huge and has too specialization on various subjects, like UI, formspecs, client, renderer. Start to move UI related things to GameUI object and cleanup them Other improvements: * updateChat: more performance on error messages by remove string copies * Initialize all game class members in definition instead of constructor (with nullptr instead of NULL) * Drop unused Client::show{GameChat,GameHud,Profiler,GameFog} * Add GameUI unittests
2018-01-01Add unittests on ActiveObject and BanManager class (#6866)Loïc Blot
* Add unittests on ActiveObject and BanManager class This also permit to fix a bug in ban manager setting bans modified when no modification occurs
2017-09-26Implement mod communication channels (#6351)Loïc Blot
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
2016-10-27Add unittests to test player saving/loading (#4679)Ner'zhul
2016-09-29Only include keycode unittests in client build (fixes #4559)sfan5
2016-09-25Add keycode.cpp unittestssfan5
2016-07-03Add MapSettingsManager and new mapgen setting script API functionskwolekr
This commit refactors the majority of the Mapgen settings system. - MapgenParams is now owned by MapSettingsManager, itself a part of ServerMap, instead of the EmergeManager. - New Script API functions added: core.get_mapgen_setting core.get_mapgen_setting_noiseparams, core.set_mapgen_setting, and core.set_mapgen_setting_noiseparams. - minetest.get/set_mapgen_params are deprecated by the above new functions. - It is now possible to view and modify any arbitrary mapgen setting from a mod, rather than the base MapgenParams structure. - MapgenSpecificParams has been removed.
2015-08-23Clean up threadingShadowNinja
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
2015-07-27Add AreaStore data structureest31
2015-05-08Tests: Add schematic unittestskwolekr
Improve schematic file-saving interface Add ability to create temporary test files
2015-05-05Tests: Add NodeResolver unittestskwolekr
Minor misc. NodeResolver cleanups Prefix faux content type constants for testing with t_ to avoid confusion or name collisions
2015-05-03Tests: Add ObjDef unittestskwolekr
2015-04-29Tests: Add random unittestskwolekr
2015-04-26Tests: Modularize unit testingkwolekr
Split unit tests into separate files under src/unittest/ Give better unittest diagnostics Clean up some code