Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-01 | Treegen: Add pine tree. Force place trunks | paramat | |
Speed-optimise leaves blits Use MMVManip for make_jungletree Use correct code style | |||
2015-01-05 | Shorten ManualMapVoxelManipulator to MMVManip | kwolekr | |
2014-08-23 | Fix seg fault if popping from empty stack (L-system trees) | Craig Robbins | |
See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua | |||
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | |
2013-03-11 | Clean up Mapgen | kwolekr | |
2013-02-24 | Update Copyright Years | Sfan5 | |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam | |
2013-02-24 | Add seed parameter for default and L-system trees | RealBadAngel | |
2013-01-23 | Treegen update. Some new symbols. Speed up code a bit. | RealBadAngel | |
2013-01-07 | L-Systems treegen update. | RealBadAngel | |
2012-12-30 | L-System treegen | RealBadAngel | |