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AgeCommit message (Collapse)Author
2011-11-29Properly update textures in node definitionsPerttu Ahola
2011-11-29Sending of textures WIPPerttu Ahola
2011-11-29Make possible and do update textures in node definitions after late texture ↵Perttu Ahola
atlas making
2011-11-29GameDef compilesPerttu Ahola
2011-10-18Improve rendering and fix tiling in mesh generationPerttu Ahola
2011-09-19Convert any inventory item into a mesh, bring back ↵Kahrl
InventoryItem::getImageRay(), some const-correctness fixes
2011-05-21All textures are are now searched first from the directory specified by the ↵Perttu Ahola
texture_path setting.
2011-04-03Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola
being a messy object oriented cludge, it now is a messy cludge with separate parameters.
2011-02-14cube inventory texture rendering thing (not good yet)Perttu Ahola
2011-02-11fully working i guessPerttu Ahola
2011-02-11new texture stuff quite workingPerttu Ahola
2011-02-10work-in-progress texture atlas optimizationPerttu Ahola
2011-02-08bug-fixin'Perttu Ahola
2011-01-28Now texture handling is fast. Also now players are saved on disk.Perttu Ahola
2011-01-26Reworked texture, material, mineral and whatever handlingPerttu Ahola
2011-01-24Mainly some texture tweakingPerttu Ahola
2011-01-07Added a more flexible path system (and fixed some minor stuff)Perttu Ahola
2010-12-25minecraft-like craftingPerttu Ahola
2010-12-22crafting system!Perttu Ahola
2010-12-21Cracking blocks while diggingPerttu Ahola
2010-12-20framework for modifying texturesPerttu Ahola
2010-12-18before adding day/night lightingPerttu Ahola
--HG-- rename : data/light.png => data/cloud.png
2010-12-14added some missing filesPerttu Ahola