Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-05 | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | |
tile.hpp to src/client/ | |||
2014-12-21 | Change TileSpec::frames to be std::vector not std::map | unknown | |
Signed-off-by: Craig Robbins <kde.psych@gmail.com> | |||
2014-10-03 | Fix misc. style issues | kwolekr | |
2014-09-17 | Node highlighting. | RealBadAngel | |
2014-07-29 | Rework texture generating code, add texture grouping via ( ... ) | sfan5 | |
2014-07-17 | Speedup mapblock_mesh | RealBadAngel | |
2014-06-29 | Add support for Android 2.3+ | sapier | |
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed! | |||
2014-06-15 | Unite nodes shaders. | RealBadAngel | |
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. | |||
2013-12-03 | Shaders rework. | RealBadAngel | |
2013-09-11 | Change mainmenu texture handling + small misc changes | Kahrl | |
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0". | |||
2013-08-04 | Add texture pack selection to main menu | Novatux | |
2013-07-03 | Move generateTextureFromMesh to TextureSource to fix a texture leak | Kahrl | |
TextureSource has a list of textures to delete (m_texture_trash) so this provides a proper, non-hacky way to delete RTT textures. Also, the prior, hacky way of deleting them seems to be broken (see pull request #803). To avoid header file clutter by repeating the same long list of arguments over and over again, store the arguments of generateTextureFromMesh in a struct called TextureFromMeshParams. Also fix issue #782 (Only use bilinear (and others) on item textures when settings allow it). | |||
2013-07-02 | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | |
2013-05-02 | Get menu background image from selected game | Perttu Ahola | |
2013-04-23 | Add option to use texture alpha channel | kwolekr | |
2013-03-23 | 6d facedir | RealBadAngel | |
2013-02-24 | Update Copyright Years | Sfan5 | |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam | |
2012-12-02 | Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵ | Perttu Ahola | |
like water | |||
2012-11-30 | Add the ability for client to check if image exists | Perttu Ahola | |
2012-06-17 | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | |
2012-06-17 | Optimize headers | Perttu Ahola | |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola | |
2012-06-16 | Node texture animation | Perttu Ahola | |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | |
GPLv2/later, by agreement of major contributors | |||
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | |
light, removed footprints | |||
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | |
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | |||
2011-11-29 | Properly update textures in node definitions | Perttu Ahola | |
2011-11-29 | Sending of textures WIP | Perttu Ahola | |
2011-11-29 | Make possible and do update textures in node definitions after late texture ↵ | Perttu Ahola | |
atlas making | |||
2011-11-29 | GameDef compiles | Perttu Ahola | |
2011-10-18 | Improve rendering and fix tiling in mesh generation | Perttu Ahola | |
2011-09-19 | Convert any inventory item into a mesh, bring back ↵ | Kahrl | |
InventoryItem::getImageRay(), some const-correctness fixes | |||
2011-05-21 | All textures are are now searched first from the directory specified by the ↵ | Perttu Ahola | |
texture_path setting. | |||
2011-04-03 | Modified block mesh generation to have clearer input and output. Instead of ↵ | Perttu Ahola | |
being a messy object oriented cludge, it now is a messy cludge with separate parameters. | |||
2011-02-14 | cube inventory texture rendering thing (not good yet) | Perttu Ahola | |
2011-02-11 | fully working i guess | Perttu Ahola | |
2011-02-11 | new texture stuff quite working | Perttu Ahola | |
2011-02-10 | work-in-progress texture atlas optimization | Perttu Ahola | |
2011-02-08 | bug-fixin' | Perttu Ahola | |
2011-01-28 | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | |
2011-01-26 | Reworked texture, material, mineral and whatever handling | Perttu Ahola | |
2011-01-24 | Mainly some texture tweaking | Perttu Ahola | |
2011-01-07 | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola | |
2010-12-25 | minecraft-like crafting | Perttu Ahola | |
2010-12-22 | crafting system! | Perttu Ahola | |
2010-12-21 | Cracking blocks while digging | Perttu Ahola | |
2010-12-20 | framework for modifying textures | Perttu Ahola | |
2010-12-18 | before adding day/night lighting | Perttu Ahola | |
--HG-- rename : data/light.png => data/cloud.png | |||
2010-12-14 | added some missing files | Perttu Ahola | |