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path: root/src/tile.cpp
AgeCommit message (Expand)Author
2013-07-03Whoever called a function parameter m_device is fired without notice.Kahrl
2013-07-03Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl
2013-07-02Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl
2013-06-04Only add ^[forcesingle to get raw texture if atlas is usedKahrl
2013-06-03Delay deleting replaced textures (m_texture_trash)Kahrl
2013-05-02Get menu background image from selected gamePerttu Ahola
2013-04-12Fix double free, null texture dropkwolekr
2013-04-07fix inventory image texture leaksapier
2013-04-07fix huge texture leak in tiledefsapier
2013-04-06fix memory leaksapier
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-11-30Add the ability for client to check if image existsPerttu Ahola
2012-11-25Revert "Don't leak textures all over the place"Perttu Ahola
2012-11-02Don't leak textures all over the placeKahrl
2012-08-31Use proper alpha blit in some more texture modifiersPerttu Ahola
2012-08-31Properly initialize baseimg for texture modifier [combine:WxH:X,Y=filename:X,...Perttu Ahola
2012-06-18Fix random glitches in transparent animationsPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-17Initially split utility.h to multiple files in util/Perttu Ahola
2012-06-16Allow node cracking animations of any lengthPerttu Ahola
2012-06-16Node texture animationPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-06-03Add texture modification [lowpart:percent:filenamePerttu Ahola
2012-04-07Improve texture atlas generationPerttu Ahola
2012-04-07Support custom textures installed as /textures/all/*.pngPerttu Ahola
2012-03-29[transformN image modifierKahrl
2012-03-25Almost support loading sounds from serverPerttu Ahola
2012-03-19Move client textures to the correct placePerttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl
2012-03-10Initial directory structure reworkPerttu Ahola
2012-02-24tile: remove redundant warning about failing render-to-targetJonathan Neuschäfer
2012-02-24tile: don't duplicate std::string::find_last_ofJonathan Neuschäfer
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2011-12-03inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl
2011-12-01Fix getTextureRaw to always return an image that is not in the texture atlas ...Perttu Ahola
2011-12-01Fix texture atlas not being created correctlyPerttu Ahola
2011-11-29Some MSVC fixesPerttu Ahola
2011-11-29Rename menu background to menubg.png, move unknown_block.png and unknown_obje...Perttu Ahola
2011-11-29Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola
2011-11-29If available, use local textures instead of those sent by serverPerttu Ahola
2011-11-29Add texture modifier [brighten and modify [toalpha to modify existing texture...Perttu Ahola
2011-11-29Cut down TextureSource verbosityPerttu Ahola
2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29Properly update textures in node definitionsPerttu Ahola
2011-11-29Sending of textures WIPPerttu Ahola
2011-11-29Modify mod and texture directory hierarchiesPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola