Age | Commit message (Expand) | Author |
2013-07-03 | Whoever called a function parameter m_device is fired without notice. | Kahrl |
2013-07-03 | Move generateTextureFromMesh to TextureSource to fix a texture leak | Kahrl |
2013-07-02 | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl |
2013-06-04 | Only add ^[forcesingle to get raw texture if atlas is used | Kahrl |
2013-06-03 | Delay deleting replaced textures (m_texture_trash) | Kahrl |
2013-05-02 | Get menu background image from selected game | Perttu Ahola |
2013-04-12 | Fix double free, null texture drop | kwolekr |
2013-04-07 | fix inventory image texture leak | sapier |
2013-04-07 | fix huge texture leak in tiledef | sapier |
2013-04-06 | fix memory leak | sapier |
2013-03-11 | Migrate to STL containers/algorithms. | Ilya Zhuravlev |
2013-02-24 | Update Copyright Years | Sfan5 |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam |
2012-11-30 | Add the ability for client to check if image exists | Perttu Ahola |
2012-11-25 | Revert "Don't leak textures all over the place" | Perttu Ahola |
2012-11-02 | Don't leak textures all over the place | Kahrl |
2012-08-31 | Use proper alpha blit in some more texture modifiers | Perttu Ahola |
2012-08-31 | Properly initialize baseimg for texture modifier [combine:WxH:X,Y=filename:X,... | Perttu Ahola |
2012-06-18 | Fix random glitches in transparent animations | Perttu Ahola |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola |
2012-06-17 | Initially split utility.h to multiple files in util/ | Perttu Ahola |
2012-06-16 | Allow node cracking animations of any length | Perttu Ahola |
2012-06-16 | Node texture animation | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-06-03 | Add texture modification [lowpart:percent:filename | Perttu Ahola |
2012-04-07 | Improve texture atlas generation | Perttu Ahola |
2012-04-07 | Support custom textures installed as /textures/all/*.png | Perttu Ahola |
2012-03-29 | [transformN image modifier | Kahrl |
2012-03-25 | Almost support loading sounds from server | Perttu Ahola |
2012-03-19 | Move client textures to the correct place | Perttu Ahola |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl |
2012-03-10 | Initial directory structure rework | Perttu Ahola |
2012-02-24 | tile: remove redundant warning about failing render-to-target | Jonathan Neuschäfer |
2012-02-24 | tile: don't duplicate std::string::find_last_of | Jonathan Neuschäfer |
2012-01-22 | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2011-12-03 | inventorycube: use all three specified textures; also moved mesh creation / m... | Kahrl |
2011-12-01 | Fix getTextureRaw to always return an image that is not in the texture atlas ... | Perttu Ahola |
2011-12-01 | Fix texture atlas not being created correctly | Perttu Ahola |
2011-11-29 | Some MSVC fixes | Perttu Ahola |
2011-11-29 | Rename menu background to menubg.png, move unknown_block.png and unknown_obje... | Perttu Ahola |
2011-11-29 | Improve luaentity sprite functionality (and add some random stuff) | Perttu Ahola |
2011-11-29 | If available, use local textures instead of those sent by server | Perttu Ahola |
2011-11-29 | Add texture modifier [brighten and modify [toalpha to modify existing texture... | Perttu Ahola |
2011-11-29 | Cut down TextureSource verbosity | Perttu Ahola |
2011-11-29 | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola |
2011-11-29 | Properly update textures in node definitions | Perttu Ahola |
2011-11-29 | Sending of textures WIP | Perttu Ahola |
2011-11-29 | Modify mod and texture directory hierarchies | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |