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2012-11-29Ranged support of protocol version on server sidePerttu Ahola
2012-11-29unit test: TestNodedefSerializationPerttu Ahola
2012-09-01Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev
2012-07-22Fix terrible grammar in comment!Perttu Ahola
2012-07-22Test zlib wrapper's handling of large dataPerttu Ahola
2012-07-22Tweak test.c overally a bitPerttu Ahola
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Optimize headersPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-17Initially split utility.h to multiple files in util/Perttu Ahola
2012-06-16Node texture animationPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-06-03Add a bit of unit test for inventoryPerttu Ahola
2012-03-27voxalgo::clearLightAndCollectSourcesPerttu Ahola
2012-03-27Implement propagateSunlight for VoxelManipulatorPerttu Ahola
2012-03-25Add removeStringEnd()Perttu Ahola
2012-03-10Clean unit test outputPerttu Ahola
2012-03-10Digging time groups WIPPerttu Ahola
2012-01-24Remove unnecessary delays from large data transfer unit testPerttu Ahola
2012-01-22Fix "illegal escape sequence" in MSVC (actually not illegal)Perttu Ahola
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2011-11-29Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola
saving block
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola
wrapper in old code
2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29Better node texture generationPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-07Make Connection::Receive return the data via a SharedBuffer reference, so ↵Kahrl
the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp
2011-11-07Add new Connection test in test.cpp in case needed in the future (commented ↵Perttu Ahola
out), improve comments in test.cpp a bit
2011-11-07Infinite packet flood test for debugging the new network layerPerttu Ahola
2011-10-20Improve Connection with threading and some kind of congestion controlPerttu Ahola
2011-10-16Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola
--info-on-stderr to enable crap.
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-07-23extended content-type rangePerttu Ahola
2011-07-22added an unit test for the Settings thingy (the python ConfigParser -like thing)Perttu Ahola
2011-06-26more reorganizing of map codePerttu Ahola
2011-06-26cleaned map stuffPerttu Ahola
2011-06-25New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola
(import from temporary git repo)
2011-06-17Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola
stuff from material.cpp to content_mapnode.{h,cpp}
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-03Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola
being a messy object oriented cludge, it now is a messy cludge with separate parameters.
2011-02-15Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola
2011-02-05mapgen stuffPerttu Ahola
2011-01-24forgot old water unit testsPerttu Ahola
2011-01-17fine-tuning of map generator and server and stuff.Perttu Ahola
2011-01-16Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola
2011-01-15generate-time lighting optimizationPerttu Ahola
2010-12-26working goodPerttu Ahola
2010-12-22some work-in-progressPerttu Ahola
2010-12-18before daynight mesh cachePerttu Ahola