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2014-02-05Add the option to bind to a specific addressShadowNinja
2013-12-13Implement urlencode and urldecodeKahrl
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-08-02Weather backward compatibilityproller
2013-07-14Change ContentFeatures array to a vectorKahrl
2013-07-08Settings: everything != 0 equals true; remove .asm shadersPilzAdam
2013-07-02Replace C++ mainmenu by formspec powered onesapier
2013-06-23Add support for IPv6proller
Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
2013-06-17Extend a delay in TestConnection from 50 to 100 milliseconds.Kahrl
The 50 ms delay causes frequent test failures on certain systems with slow network stacks, these failures go away with the 100 ms variant.
2013-05-19Fix nearly all warningskwolekr
2013-05-14Fix memory leak in run_tests()PilzAdam
2013-04-09fix various memory leakssapier
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-26Fix most warnings, re-fix MSVC compile errorkwolekr
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-11-29Ranged support of protocol version on server sidePerttu Ahola
2012-11-29unit test: TestNodedefSerializationPerttu Ahola
2012-09-01Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev
2012-07-22Fix terrible grammar in comment!Perttu Ahola
2012-07-22Test zlib wrapper's handling of large dataPerttu Ahola
2012-07-22Tweak test.c overally a bitPerttu Ahola
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Optimize headersPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-17Initially split utility.h to multiple files in util/Perttu Ahola
2012-06-16Node texture animationPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-06-03Add a bit of unit test for inventoryPerttu Ahola
2012-03-27voxalgo::clearLightAndCollectSourcesPerttu Ahola
2012-03-27Implement propagateSunlight for VoxelManipulatorPerttu Ahola
2012-03-25Add removeStringEnd()Perttu Ahola
2012-03-10Clean unit test outputPerttu Ahola
2012-03-10Digging time groups WIPPerttu Ahola
2012-01-24Remove unnecessary delays from large data transfer unit testPerttu Ahola
2012-01-22Fix "illegal escape sequence" in MSVC (actually not illegal)Perttu Ahola
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2011-11-29Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola
saving block
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola
wrapper in old code
2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29Better node texture generationPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-07Make Connection::Receive return the data via a SharedBuffer reference, so ↵Kahrl
the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp
2011-11-07Add new Connection test in test.cpp in case needed in the future (commented ↵Perttu Ahola
out), improve comments in test.cpp a bit
2011-11-07Infinite packet flood test for debugging the new network layerPerttu Ahola
2011-10-20Improve Connection with threading and some kind of congestion controlPerttu Ahola
2011-10-16Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola
--info-on-stderr to enable crap.
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-07-23extended content-type rangePerttu Ahola