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2018-04-19Add online content repositoryrubenwardy
Replaces mods and texture pack tabs with a single content tab
2017-08-20Modernize source code: last part (#6285)Loïc Blot
* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
* Migrate cpp headers to pragma once
2017-06-21Cpp11 initializers: last src root changeset (#6022)Loïc Blot
* Cpp11 initializers: last src root changeset Finish to migrate all src root folder files to C++11 constructor initializers
2015-03-18Fix game minetest.conf default settingsest31
This was a regression introduced by f6e4c5d9cf459e8278a76a2beaee59732e841458 .
2013-05-04Add header.png and footer.png support for games, and support texture packs ↵Perttu Ahola
via <gameid>_menu_<background/overlay/header/footer>.png
2013-05-02Get menu background image from selected gamePerttu Ahola
2013-03-21Support game-specific minetest.confPerttu Ahola
2013-03-21Common mods supportPerttu Ahola
Implement "common mods", includeable from {$user,$share}/games/common/$modname by using the game.conf setting common_mods = $modname,$modname2,...
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-01-21Basic support for configuring which mods to load for each worldJürgen Doser
settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
2012-09-05Enforce stricter world names using a blacklistMatthew I
Blacklisted characters are: / \
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-04-08Support placing a minetest game inside $world/game to allow creating proper ↵Perttu Ahola
adventure maps Pro-tip: You can open a world in minetest by opening the world.mt file using minetest.
2012-03-25Make server world selection not brain dead and use gameid 'minetest' instead ↵Perttu Ahola
of 'mesetint'
2012-03-20Fix mod pathsPerttu Ahola
2012-03-13World creation button and dialog and functionalityPerttu Ahola
2012-03-11World selection box in main menu (and random fixing)Perttu Ahola
2012-03-11command-line/world game selectionPerttu Ahola