aboutsummaryrefslogtreecommitdiff
path: root/src/sky.cpp
AgeCommit message (Collapse)Author
2016-06-11Sky.cpp: Improve code style. Define sky colours as SColorparamat
2016-06-09Sky: Darker, bluer sky and improved horizon haze at nightparamat
Add new colours 'skycolour_bright_night', 'bgcolour_bright_night' and enable these between sunset end and sunrise start Night sky has same hue as day sky but is darker and more saturated Night horizon haze (bgcolour) is slightly less saturated and slightly brighter than night sky, to be consistent with daytime horizon haze
2016-06-08Sky: Fix sunrisebg texture motion (#4199)Paramat
Top of texture no longer shows above horizon during night and day
2016-02-11v2d & aabbox3d<f32> & sky cleanupsnerzhul
* Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
2015-03-31Move texture_min_size even further down the pipe. Now, textures are ↵Aaron Suen
JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot
tile.hpp to src/client/
2015-01-18Fix use of uninit data in Sky and (potentially) GUIChatConsole constructorsKahrl
Clean up nearby code a bit As a small side effect, it is now possible to add a background texture to the chat console by simply providing background_chat.jpg, it is no longer necessary to also add "console_color =" to minetest.conf.
2014-12-08Make directional fog colors respect tonemapMirceaKitsune
2014-10-19Various uninitialised variable fixesCraig Robbins
sky.cpp: m_bgcolor.getAlpha() was being used before initialised mesh related: m_highlight_mesh_color was being used uninitialised
2014-05-18Add support for interlaced polarized 3d screenssapier
Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-04-25Fix directional fog color in front viewBlockMen
2014-04-21Textureable sun and moon.RealBadAngel
2014-02-01Add player:set_sky() with simple skybox supportPerttu Ahola
2013-12-16Reduce cloud coloring for colored fog and cloud modesapier
2013-12-15Add setting to disable direction dependent fog and sky colorssapier
2013-12-15Directional fog + horizon colors, based on sun & moon positions at sunrise / ↵MirceaKitsune
sunset
2013-08-03Lessen the sky color glitch when quickly turning to look up after looking at ↵Perttu Ahola
ground that contains caves
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-03-27Tune skyboxPerttu Ahola
2012-03-18Fix and tune starsPerttu Ahola
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola